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authorPaul Gilbert2016-11-17 21:29:05 -0500
committerPaul Gilbert2016-11-17 21:29:05 -0500
commit5d8b0e478ee513652703253a50d3c3746f16a0b0 (patch)
tree6af532ff318acf311ee30c1296259bb9dd5637c7 /engines
parent85fcfb9a54505dd88a6b3d4354d54a04558e05ea (diff)
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TITANIC: Change some #if 0 to use SPATIAL_SOUND as a better description
Diffstat (limited to 'engines')
-rw-r--r--engines/titanic/true_talk/true_talk_manager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/true_talk/true_talk_manager.cpp b/engines/titanic/true_talk/true_talk_manager.cpp
index fbb9d17407..d90223c300 100644
--- a/engines/titanic/true_talk/true_talk_manager.cpp
+++ b/engines/titanic/true_talk/true_talk_manager.cpp
@@ -514,7 +514,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV
_gameManager->_sound.stopChannel(p1._channelMode);
if (view) {
p1._positioningMode = POSMODE_VECTOR;
-#if 0
+#ifdef SPATIAL_SOUND
view->getPosition(p1._posX, p1._posY, p1._posZ);
#endif
}
@@ -540,7 +540,7 @@ void CTrueTalkManager::playSpeech(TTtalker *talker, TTroomScript *roomScript, CV
if (idx == 0)
g_vm->_events->sleep(milli);
-#if 0
+#ifdef SPATIAL_SOUND
// TODO: Figure out if these below are needed. It kinda looks like they were
// simply playing the same speech at different spatial co-ordinates. And since
// we don't support spatial processing in ScummVM yet, they're being left disabled