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author | Sven Hesse | 2009-01-03 12:32:19 +0000 |
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committer | Sven Hesse | 2009-01-03 12:32:19 +0000 |
commit | 5de6898694ab3588b1843846bd18f94ee1ac2314 (patch) | |
tree | 9dfc3be24965b129c1b9df400b4ebe4b8c974cab /engines | |
parent | b3a7e537944f6b26bd4d4e1676bd1bc2ca20efd9 (diff) | |
download | scummvm-rg350-5de6898694ab3588b1843846bd18f94ee1ac2314.tar.gz scummvm-rg350-5de6898694ab3588b1843846bd18f94ee1ac2314.tar.bz2 scummvm-rg350-5de6898694ab3588b1843846bd18f94ee1ac2314.zip |
This should fix the SMK playing bug discussed in the forums
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_.
svn-id: r35696
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agos/animation.cpp b/engines/agos/animation.cpp index 411245e694..e21dac68d2 100644 --- a/engines/agos/animation.cpp +++ b/engines/agos/animation.cpp @@ -481,7 +481,7 @@ bool MoviePlayerSMK::processFrame() { _ticks = _vm->_system->getMillis(); } else { _ticks += getFrameDelay(); - while (_vm->_system->getMillis() < _ticks) + while ((_vm->_system->getMillis() * 100) < _ticks) _vm->_system->delayMillis(10); } |