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author | Filippos Karapetis | 2015-10-24 14:41:01 +0300 |
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committer | Filippos Karapetis | 2015-10-24 14:41:01 +0300 |
commit | 6fc4d504433281f6f378235031378bb4bdf4af00 (patch) | |
tree | 5157642b5da5097b08f186dee9ad45f7609a6ba2 /engines | |
parent | 3e979e59ef18b1189b3810ef332da7bb492a418a (diff) | |
download | scummvm-rg350-6fc4d504433281f6f378235031378bb4bdf4af00.tar.gz scummvm-rg350-6fc4d504433281f6f378235031378bb4bdf4af00.tar.bz2 scummvm-rg350-6fc4d504433281f6f378235031378bb4bdf4af00.zip |
MADS: Phantom: Add hack in setHeroTrigger to stop conversations
This allows the conversation in Phantom scene 101 to close, and enables
player actions for the scene
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/conversations.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mads/conversations.cpp b/engines/mads/conversations.cpp index d45d49834a..86f38b29dc 100644 --- a/engines/mads/conversations.cpp +++ b/engines/mads/conversations.cpp @@ -316,6 +316,8 @@ void GameConversation::exportValue(int val) { } void GameConversation::setHeroTrigger(int val) { + _vm->_game->_trigger = val; // HACK + _running = -1; // HACK warning("TODO: GameConversation::setHeroTrigger"); } |