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author | athrxx | 2011-06-18 16:32:59 +0200 |
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committer | athrxx | 2011-06-18 19:45:39 +0200 |
commit | 81e0dd1444ea2550800d344a03cccbc8135054c1 (patch) | |
tree | 2ea2e01b4d580baa82a8ea5d1a7d29aee40190dd /engines | |
parent | 03ba1871f7392db32db09228878a2e148042f8c1 (diff) | |
download | scummvm-rg350-81e0dd1444ea2550800d344a03cccbc8135054c1.tar.gz scummvm-rg350-81e0dd1444ea2550800d344a03cccbc8135054c1.tar.bz2 scummvm-rg350-81e0dd1444ea2550800d344a03cccbc8135054c1.zip |
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
(this avoids isssues when using savegames from different ports with different 16bit color modes)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/saveload.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 2be032d496..f9a6b211c3 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1497,6 +1497,16 @@ void ScummEngine_v5::saveOrLoad(Serializer *s) { resetCursors(); } } + + // Regenerate 16bit palette after loading. + // This avoids color issues when loading savegames that have been saved with a different ScummVM port + // that uses a different 16bit color mode than the ScummVM port which is currently used. +#ifdef USE_RGB_COLOR + if (_game.platform == Common::kPlatformPCEngine && s->isLoading()) { + for (int i = 0; i < 256; ++i) + _16BitPalette[i] = get16BitColor(_currentPalette[i * 3 + 0], _currentPalette[i * 3 + 1], _currentPalette[i * 3 + 2]); + } +#endif } #ifdef ENABLE_SCUMM_7_8 |