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authorAlyssa Milburn2011-04-14 21:08:52 +0200
committerAlyssa Milburn2011-04-14 21:08:52 +0200
commit8305f9c2a0e3de16a0e39fc8af65ef71decff092 (patch)
treee77d5750f1859b89c0c0f57162b7180d60b2df4b /engines
parentc60e773981be82ae0be2c649e9a079da4dae26a9 (diff)
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SWORD25: Simplify text rendering code slightly.
Diffstat (limited to 'engines')
-rw-r--r--engines/sword25/gfx/text.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/sword25/gfx/text.cpp b/engines/sword25/gfx/text.cpp
index bbfc3804a3..b1c1708565 100644
--- a/engines/sword25/gfx/text.cpp
+++ b/engines/sword25/gfx/text.cpp
@@ -173,10 +173,8 @@ bool Text::doRender() {
Common::Rect curRect = fontPtr->getCharacterRect((byte)(*iter).text[i]);
Common::Rect renderRect(curX, curY, curX + curRect.width(), curY + curRect.height());
- int renderX = curX + (renderRect.left - renderRect.left);
- int renderY = curY + (renderRect.top - renderRect.top);
renderRect.translate(curRect.left - curX, curRect.top - curY);
- result = charMapPtr->blit(renderX, renderY, Image::FLIP_NONE, &renderRect, _modulationColor);
+ result = charMapPtr->blit(curX, curY, Image::FLIP_NONE, &renderRect, _modulationColor);
if (!result)
break;