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author | Joseph-Eugene Winzer | 2017-08-20 22:01:26 +0200 |
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committer | Thierry Crozat | 2018-01-23 01:42:32 +0000 |
commit | 89059ff50d32bee187b5e03f8c720b17dc490cb2 (patch) | |
tree | 4a55a5287958ab366781deb9492b59cfb53117c7 /engines | |
parent | 18894e8f138356234386ff3b4fddf8e9e2c468c7 (diff) | |
download | scummvm-rg350-89059ff50d32bee187b5e03f8c720b17dc490cb2.tar.gz scummvm-rg350-89059ff50d32bee187b5e03f8c720b17dc490cb2.tar.bz2 scummvm-rg350-89059ff50d32bee187b5e03f8c720b17dc490cb2.zip |
SUPERNOVA: Fixes render error on death screen fadeout
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/state.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/supernova/state.cpp b/engines/supernova/state.cpp index 66ea0af8aa..51cc97f486 100644 --- a/engines/supernova/state.cpp +++ b/engines/supernova/state.cpp @@ -1074,7 +1074,7 @@ void GameManager::death(const char *message) { initGui(); _inventory.clear(); changeRoom(INTRO); - _vm->renderRoom(*_currentRoom); + g_system->fillScreen(kColorBlack); _vm->paletteFadeIn(); _guiEnabled = true; |