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author | Paul Gilbert | 2010-06-26 11:31:04 +0000 |
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committer | Paul Gilbert | 2010-06-26 11:31:04 +0000 |
commit | 8eb206b6b97d172617902f92ea241af89dd22b5f (patch) | |
tree | d0dbfd51b8159ba9f636b3d8e12e7401c42504ec /engines | |
parent | 18d9f917a0be68327ed3b06da588a5804f42e54f (diff) | |
download | scummvm-rg350-8eb206b6b97d172617902f92ea241af89dd22b5f.tar.gz scummvm-rg350-8eb206b6b97d172617902f92ea241af89dd22b5f.tar.bz2 scummvm-rg350-8eb206b6b97d172617902f92ea241af89dd22b5f.zip |
Bugfix to correctly handle transparency when rendering scaled sprites
svn-id: r50314
Diffstat (limited to 'engines')
-rw-r--r-- | engines/m4/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp index 55c16cb9e7..43df6e1b5f 100644 --- a/engines/m4/graphics.cpp +++ b/engines/m4/graphics.cpp @@ -547,7 +547,7 @@ void M4Surface::copyFrom(M4Surface *src, int destX, int destY, Common::Point des // Not a display pixel continue; - if (depth <= *depthP) + if ((*srcP != transparentColour) && (depth <= *depthP)) *destP = *srcP; ++destP; |