aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorVhati2019-01-19 00:33:33 -0500
committerFilippos Karapetis2019-02-03 10:49:48 +0200
commit8f3db27c1c7b12de512e42eda4d95509646b7152 (patch)
tree060faec6fa7fc06041e62c4c60fa1d12057bb596 /engines
parent73adfa5fd3fee0b874dd6905adb04aa8759ec171 (diff)
downloadscummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.tar.gz
scummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.tar.bz2
scummvm-rg350-8f3db27c1c7b12de512e42eda4d95509646b7152.zip
SCI: Cleanup Phantasmagoria patches
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp161
1 files changed, 84 insertions, 77 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 738216d155..631597ba88 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -5788,31 +5788,32 @@ static const SciScriptPatcherEntry mothergooseHiresSignatures[] = {
// game volumes through the launcher, so stop the game from overwriting the
// ScummVM volumes with volumes from save games.
// Applies to at least: English CD
+// Fixes bug: #9700
static const uint16 phant1SavedVolumeSignature[] = {
0x7a, // push2
0x39, 0x08, // pushi 8
- 0x38, SIG_SELECTOR16(readWord), // push $20b (readWord)
+ 0x38, SIG_SELECTOR16(readWord), // pushi readWord ($20b)
0x76, // push0
0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT)
0x4a, SIG_UINT16(0x04), // send 4
SIG_MAGICDWORD,
- 0xa1, 0xbc, // sag $bc
+ 0xa1, 0xbc, // sag global[$bc]
0x36, // push
0x43, 0x76, SIG_UINT16(0x04), // callk DoAudio[76], 4
0x7a, // push2
0x76, // push0
- 0x38, SIG_SELECTOR16(readWord), // push $20b (readWord)
+ 0x38, SIG_SELECTOR16(readWord), // pushi readWord ($20b)
0x76, // push0
0x72, SIG_UINT16(0x13c), // lofsa $13c (PREF.DAT)
0x4a, SIG_UINT16(0x04), // send 4
- 0xa1, 0xbb, // sag $bb
+ 0xa1, 0xbb, // sag global[$bb]
0x36, // push
0x43, 0x75, SIG_UINT16(0x04), // callk DoSound[75], 4
SIG_END
};
static const uint16 phant1SavedVolumePatch[] = {
- 0x32, PATCH_UINT16(36), // jmp [to prefFile::close]
+ 0x32, PATCH_UINT16(0x0024), // jmp [skip the whole sig, to prefFile::close]
PATCH_END
};
@@ -5831,13 +5832,14 @@ static const uint16 phant1SavedVolumePatch[] = {
// background. This patch stops the game script from initialising the bad rat
// view entirely.
// Applies to at least: English CD, French CD
+// Fixes bug: #9957
static const uint16 phant1RatSignature[] = {
SIG_MAGICDWORD,
- 0x78, // push1
- 0x39, 0x1a, // pushi $1a
- 0x45, 0x03, SIG_UINT16(0x02), // callb 3, 2
- 0x18, // not
- 0x31, 0x18, // bnt $18
+ 0x78, // push1
+ 0x39, 0x1a, // pushi $1a
+ 0x45, 0x03, SIG_UINT16(0x0002), // callb [export 3 of script 0], 02
+ 0x18, // not
+ 0x31, 0x18, // bnt $18
SIG_END
};
@@ -5853,24 +5855,25 @@ static const uint16 phant1RatPatch[] = {
// once.
// This happens because the quit confirmation dialogue creates its own
// event handling loop which prevents the main event loop from handling the
-// cursor leaving the button (which would reset global 193 to 0), and the
-// dialogue does not reset global193 itself, so it remains at 2 until a new
+// cursor leaving the button (which would reset global[193] to 0), and the
+// dialogue does not reset global[193] itself, so it remains at 2 until a new
// button gets hovered and unhovered.
// There is not enough space in the confirmation dialogue code to add a reset
-// of global 193, so we just remove the check entirely, since it is only used
+// of global[193], so we just remove the check entirely, since it is only used
// to avoid resetting the cursor's view on every mouse movement, and this
// button type is only used on the main menu and the in-game control panel.
//
// Applies to at least: English CD
+// Fixes bug: #9977
static const uint16 phant1RedQuitCursorSignature[] = {
SIG_MAGICDWORD,
- 0x89, 0xc1, // lsg $c1
+ 0x89, 0xc1, // lsg global[193]
0x35, 0x02, // ldi 02
SIG_END
};
static const uint16 phant1RedQuitCursorPatch[] = {
- 0x33, 0x05, // jmp [past global193 check]
+ 0x33, 0x05, // jmp [past global[193] check]
PATCH_END
};
@@ -5895,9 +5898,9 @@ static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
static const uint16 phant2WaitParam1Signature[] = {
SIG_MAGICDWORD,
0x35, 0x00, // ldi 0
- 0xa5, 0x00, // sat 0
- 0x8d, 0x00, // lst 0
- 0x87, 0x01, // lap 1
+ 0xa5, 0x00, // sat temp[0]
+ 0x8d, 0x00, // lst temp[0]
+ 0x87, 0x01, // lap param[1]
SIG_END
};
@@ -5911,22 +5914,21 @@ static const uint16 phant2WaitParam1Patch[] = {
// The interface bars at the top and bottom of the screen fade in and out when
// hovered over. This fade is performed by a script loop that calls kFrameOut
-// directly and uses global 227 as the fade delta for each frame. Global 227
-// normally contains the value 1, which means that these fades are quite slow.
-// This patch replaces the use of global 227 with an immediate value that gives
-// a reasonable fade speed.
+// directly and uses global[227] as the fade delta for each frame. It normally
+// is set to 1, which means that these fades are quite slow. We replace the use
+// of global[227] with an immediate value for a reasonable fade speed.
// Applies to at least: US English
static const uint16 phant2SlowIFadeSignature[] = {
- 0x43, 0x21, SIG_UINT16(0), // callk FrameOut, 0
+ 0x43, 0x21, SIG_UINT16(0x0000), // callk FrameOut, 0
SIG_MAGICDWORD,
- 0x67, 0x03, // pTos 03 (scratch)
- 0x81, 0xe3, // lag $e3 (227)
+ 0x67, 0x03, // pTos 03 (scratch)
+ 0x81, 0xe3, // lag global[227]
SIG_END
};
static const uint16 phant2SlowIFadePatch[] = {
- PATCH_ADDTOOFFSET(6), // skip to lag
- 0x35, 0x05, // ldi 5
+ PATCH_ADDTOOFFSET(+6), // skip to lag
+ 0x35, 0x05, // ldi 5
PATCH_END
};
@@ -5937,10 +5939,10 @@ static const uint16 phant2SlowIFadePatch[] = {
// Responsible method: P2SongPlyr::wait4Fade
static const uint16 phant2Wait4FadeSignature[] = {
SIG_MAGICDWORD,
- 0x76, // push0
- 0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0
- 0xa5, 0x01, // sat 1
- 0x78, // push1
+ 0x76, // push0
+ 0x43, 0x79, SIG_UINT16(0x0000), // callk GetTime, 0
+ 0xa5, 0x01, // sat temp[1]
+ 0x78, // push1
SIG_END
};
@@ -5965,36 +5967,36 @@ static const uint16 phant2GetVersionSignature[] = {
0x39, 0x04, // pushi 4
0x39, 0x05, // pushi 5
SIG_MAGICDWORD,
- 0x89, 0x1b, // lsg $1b
- 0x8d, 0x05, // lst 5
+ 0x89, 0x1b, // lsg global[$1b]
+ 0x8d, 0x05, // lst temp[5]
0x39, 0x09, // pushi 9
0x43, 0x5d, SIG_UINT16(0x08), // callk FileIO, 8
0x7a, // push2
0x78, // push1
- 0x8d, 0x05, // lst 5
+ 0x8d, 0x05, // lst temp[5]
0x43, 0x5d, SIG_UINT16(0x04), // callk FileIO, 4
0x35, 0x01, // ldi 1
- 0xa1, 0xd8, // sag $d8
+ 0xa1, 0xd8, // sag global[$d8]
SIG_END
};
static const uint16 phant2GetVersionPatch[] = {
0x39, 0x04, // pushi 4
0x39, 0x05, // pushi 5
- 0x81, 0x1b, // lag $1b
+ 0x81, 0x1b, // lag global[$1b]
0x39, PATCH_SELECTOR8(data), // pushi data
0x76, // push0
- 0x4a, PATCH_UINT16(4), // send 4
+ 0x4a, PATCH_UINT16(0x0004), // send 4
0x36, // push
0x39, 0x09, // pushi 9
- 0x8d, 0x05, // lst 5
+ 0x8d, 0x05, // lst temp[5]
0x43, 0x5d, PATCH_UINT16(0x08), // callk FileIO, 8
0x7a, // push2
0x78, // push1
- 0x8d, 0x05, // lst 5
+ 0x8d, 0x05, // lst temp[5]
0x43, 0x5d, PATCH_UINT16(0x04), // callk FileIO, 4
0x78, // push1
- 0xa9, 0xd8, // ssg $d8
+ 0xa9, 0xd8, // ssg global[$d8]
PATCH_END
};
@@ -6003,7 +6005,7 @@ static const uint16 phant2GetVersionPatch[] = {
// with a call to ScummVM kWait.
// Applies to at least: US English
static const uint16 phant2RatboySignature[] = {
- 0x8d, 0x01, // lst 1
+ 0x8d, 0x01, // lst temp[1]
0x35, 0x1e, // ldi $1e
0x22, // lt?
SIG_MAGICDWORD,
@@ -6023,11 +6025,12 @@ static const uint16 phant2RatboyPatch[] = {
};
// Phant2 has separate in-game volume controls for handling movie volume and
-// in-game volume (misleading labelled "music volume"), but really needs the
+// in-game volume (misleadingly labelled "music volume"), but really needs the
// in-game volume to always be significantly lower than the movie volume in
-// order for dialogue in movies to be consistently audible, so patch the in-game
-// volume slider to limit it to our maximum.
+// order for dialogue in movies to be consistently audible, so patch the
+// in-game volume slider to limit it to our maximum.
// Applies to at least: US English
+// Fixes bug: #10165
static const uint16 phant2AudioVolumeSignature[] = {
SIG_MAGICDWORD,
0x39, 0x7f, // pushi 127 (clientMax value)
@@ -6035,7 +6038,7 @@ static const uint16 phant2AudioVolumeSignature[] = {
SIG_ADDTOOFFSET(+10), // skip other init arguments
0x51, 0x5e, // class P2ScrollBar
SIG_ADDTOOFFSET(+3), // skip send
- 0xa3, 0x06, // sal 6 (identifies correct slider)
+ 0xa3, 0x06, // sal local[6] (identifies correct slider)
SIG_END
};
@@ -6050,6 +6053,7 @@ static const uint16 phant2AudioVolumePatch[] = {
// bunch of spaces. This is annoying and not helpful, so just disable all of
// this nonsense.
// Applies to at least: US English
+// Fixes bug: #10035
static const uint16 phant2SaveNameSignature1[] = {
SIG_MAGICDWORD,
0x57, 0x4b, SIG_UINT16(0x06), // super SREdit, 6
@@ -6065,13 +6069,13 @@ static const uint16 phant2SaveNamePatch1[] = {
static const uint16 phant2SaveNameSignature2[] = {
SIG_MAGICDWORD,
- 0xa5, 0x00, // sat 0
+ 0xa5, 0x00, // sat temp[0]
0x39, SIG_SELECTOR8(format), // pushi format
SIG_END
};
static const uint16 phant2SaveNamePatch2[] = {
- PATCH_ADDTOOFFSET(+2), // sat 0
+ PATCH_ADDTOOFFSET(+2), // sat temp[0]
0x33, 0x68, // jmp [past name mangling]
PATCH_END
};
@@ -6080,28 +6084,28 @@ static const uint16 phant2SaveNamePatch2[] = {
// Applies to at least: English CD
static const uint16 phant2NumSavesSignature1[] = {
SIG_MAGICDWORD,
- 0x8d, 0x01, // lst 1
+ 0x8d, 0x01, // lst temp[1]
0x35, 0x14, // ldi 20
0x1a, // eq?
SIG_END
};
static const uint16 phant2NumSavesPatch1[] = {
- PATCH_ADDTOOFFSET(+2), // lst 1
+ PATCH_ADDTOOFFSET(+2), // lst temp[1]
0x35, 0x63, // ldi 99
PATCH_END
};
static const uint16 phant2NumSavesSignature2[] = {
SIG_MAGICDWORD,
- 0x8d, 0x00, // lst 0
+ 0x8d, 0x00, // lst temp[0]
0x35, 0x14, // ldi 20
0x22, // lt?
SIG_END
};
static const uint16 phant2NumSavesPatch2[] = {
- PATCH_ADDTOOFFSET(+2), // lst 0
+ PATCH_ADDTOOFFSET(+2), // lst temp[0]
0x35, 0x63, // ldi 99
PATCH_END
};
@@ -6118,11 +6122,11 @@ static const uint16 phant2NumSavesPatch2[] = {
// Applies to at least: US English
static const uint16 phant2SlowScrollSignature[] = {
SIG_MAGICDWORD,
- 0x35, 0x0a, // ldi 10
- 0x22, // lt?
- 0x31, 0x17, // bnt [end of loop]
- 0x76, // push0
- 0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0
+ 0x35, 0x0a, // ldi 10
+ 0x22, // lt?
+ 0x31, 0x17, // bnt [end of loop]
+ 0x76, // push0
+ 0x43, 0x79, SIG_UINT16(0x0000), // callk GetTime, 0
SIG_END
};
@@ -6143,13 +6147,14 @@ static const uint16 phant2SlowScrollPatch[] = {
// computer is displaying scary messages, since every time the scary message is
// rendered the text fields re-render at the top-left corner of the screen.
// Applies to at least: US English
+// Fixes bug: #10036
static const uint16 phant2BadPositionSignature[] = {
SIG_MAGICDWORD,
0x39, SIG_SELECTOR8(setSize), // pushi setSize
0x76, // push0
0x39, SIG_SELECTOR8(init), // pushi init
0x78, // pushi 1
- 0x89, 0x03, // lsg 3
+ 0x89, 0x03, // lsg global[3]
0x39, SIG_SELECTOR8(posn), // pushi posn
0x7a, // push2
0x66, SIG_ADDTOOFFSET(+2), // pTos (x position)
@@ -6166,7 +6171,7 @@ static const uint16 phant2BadPositionPatch[] = {
0x76, // push0
0x39, PATCH_SELECTOR8(init), // pushi init
0x78, // pushi 1
- 0x89, 0x03, // lsg 3
+ 0x89, 0x03, // lsg global[3]
PATCH_END
};
@@ -6186,8 +6191,8 @@ static const uint16 phant2BadIconSignature[] = {
0x38, SIG_SELECTOR16(iconV), // pushi iconV
0x76, // push0
0x62, SIG_ADDTOOFFSET(+2), // pToa curFolder/curDoco
- 0x4a, SIG_UINT16(0x04), // send 4
- 0x4a, SIG_UINT16(0x06), // send 6
+ 0x4a, SIG_UINT16(0x0004), // send 4
+ 0x4a, SIG_UINT16(0x0006), // send 6
SIG_END
};
@@ -6195,7 +6200,7 @@ static const uint16 phant2BadIconPatch[] = {
PATCH_ADDTOOFFSET(+5), // pushi setCel, push1, push1
0x38, PATCH_SELECTOR16(update), // pushi update
0x76, // push0
- 0x4a, PATCH_UINT16(0x0a), // send 10
+ 0x4a, PATCH_UINT16(0x000a), // send 10
0x33, 0x04, // jmp [past unused bytes]
PATCH_END
};
@@ -6204,27 +6209,28 @@ static const uint16 phant2BadIconPatch[] = {
// inventory item is wide, which causes the inventory to creep to the left by
// one pixel per scrolled item.
// Applies to at least: US English
+// Fixes bug: #10037
static const uint16 phant2InvLeftDeltaSignature[] = {
SIG_MAGICDWORD,
- SIG_UINT16(0x42), // delta
- SIG_UINT16(0x19), // moveDelay
+ SIG_UINT16(0x0042), // delta
+ SIG_UINT16(0x0019), // moveDelay
SIG_END
};
static const uint16 phant2InvLeftDeltaPatch[] = {
- PATCH_UINT16(0x41), // delta
+ PATCH_UINT16(0x0041), // delta
PATCH_END
};
static const uint16 phant2InvRightDeltaSignature[] = {
SIG_MAGICDWORD,
- SIG_UINT16(0xffbe), // delta
- SIG_UINT16(0x19), // moveDelay
+ SIG_UINT16(0xffbe), // delta
+ SIG_UINT16(0x0019), // moveDelay
SIG_END
};
static const uint16 phant2InvRightDeltaPatch[] = {
- PATCH_UINT16(0xffbf), // delta
+ PATCH_UINT16(0xffbf), // delta
PATCH_END
};
@@ -6233,13 +6239,13 @@ static const uint16 phant2InvRightDeltaPatch[] = {
// Applies to at least: US English
static const uint16 phant2InvOffsetSignature[] = {
SIG_MAGICDWORD,
- 0x35, 0x26, // ldi 38
- 0x64, SIG_SELECTOR16(xOff), // aTop xOff
+ 0x35, 0x26, // ldi 38
+ 0x64, SIG_SELECTOR16(xOff), // aTop xOff
SIG_END
};
static const uint16 phant2InvOffsetPatch[] = {
- 0x35, 0x1d, // ldi 29
+ 0x35, 0x1d, // ldi 29
PATCH_END
};
@@ -6249,6 +6255,7 @@ static const uint16 phant2InvOffsetPatch[] = {
// We fix this by changing the position of those 2 inside the heap of
// subclass 'WynNetDoco' slightly.
// Applies to at least: English CD, Japanese CD, German CD
+// Fixes bug: #10034
static const uint16 phant2DocuStoreFileNotePlacementSignature[] = {
SIG_MAGICDWORD,
SIG_UINT16(0x0046), // nameX
@@ -6261,9 +6268,9 @@ static const uint16 phant2DocuStoreFileNotePlacementSignature[] = {
static const uint16 phant2DocuStoreFileNotePlacementPatch[] = {
PATCH_ADDTOOFFSET(+2),
- PATCH_UINT16(0x0006), // new nameY
+ PATCH_UINT16(0x0006), // new nameY
PATCH_ADDTOOFFSET(+12),
- PATCH_UINT16(0x001b), // new noteY
+ PATCH_UINT16(0x001b), // new noteY
PATCH_END
};
@@ -6282,11 +6289,11 @@ static const uint16 phant2DocuStoreEmailPlacementSignature[] = {
};
static const uint16 phant2DocuStoreEmailPlacementPatch[] = {
- PATCH_UINT16(0x0050), // new nameX
- PATCH_UINT16(0x0006), // new nameY
- SIG_ADDTOOFFSET(+10),
- PATCH_UINT16(0x0050), // new noteX
- PATCH_UINT16(0x001b), // new noteY
+ PATCH_UINT16(0x0050), // new nameX
+ PATCH_UINT16(0x0006), // new nameY
+ PATCH_ADDTOOFFSET(+10),
+ PATCH_UINT16(0x0050), // new noteX
+ PATCH_UINT16(0x001b), // new noteY
PATCH_END
};