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authorPaul Gilbert2018-03-16 21:05:40 -0400
committerPaul Gilbert2018-03-16 21:05:40 -0400
commit91e714964e172601db16b6bfb5a08cba3557a6a0 (patch)
tree3b006f845fb0d0fe02425f99817a2f587fed8871 /engines
parentfe80dcb4fec0dcf033292523a2e3fa9bb5213574 (diff)
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XEEN: Refactor item selection dialog into it's own dialog class
Diffstat (limited to 'engines')
-rw-r--r--engines/xeen/dialogs/dialogs_items.cpp119
-rw-r--r--engines/xeen/dialogs/dialogs_items.h32
2 files changed, 100 insertions, 51 deletions
diff --git a/engines/xeen/dialogs/dialogs_items.cpp b/engines/xeen/dialogs/dialogs_items.cpp
index 24d4603617..82eeb9f8dd 100644
--- a/engines/xeen/dialogs/dialogs_items.cpp
+++ b/engines/xeen/dialogs/dialogs_items.cpp
@@ -744,62 +744,16 @@ int ItemsDialog::doItemOptions(Character &c, int actionIndex, int itemIndex, Ite
Windows &windows = *_vm->_windows;
bool isDarkCc = _vm->_files->_isDarkCc;
- XeenItem *itemCategories[4] = { &c._weapons[0], &c._armor[0], &c._accessories[0], &c._misc[0] };
- XeenItem *items = itemCategories[category];
- if (!items[0]._id)
+ InventoryItems &items = c._items[category];
+ if (items[0].empty())
// Inventory is empty
return category == CATEGORY_MISC ? 0 : 2;
- Window &w = windows[11];
- SpriteResource escSprites;
- if (itemIndex < 0 || itemIndex > 8) {
- saveButtons();
-
- escSprites.load("esc.icn");
- addButton(Common::Rect(235, 111, 259, 131), Common::KEYCODE_ESCAPE, &escSprites);
- addButton(Common::Rect(8, 20, 263, 28), Common::KEYCODE_1);
- addButton(Common::Rect(8, 29, 263, 37), Common::KEYCODE_2);
- addButton(Common::Rect(8, 38, 263, 46), Common::KEYCODE_3);
- addButton(Common::Rect(8, 47, 263, 55), Common::KEYCODE_4);
- addButton(Common::Rect(8, 56, 263, 64), Common::KEYCODE_5);
- addButton(Common::Rect(8, 65, 263, 73), Common::KEYCODE_6);
- addButton(Common::Rect(8, 74, 263, 82), Common::KEYCODE_7);
- addButton(Common::Rect(8, 83, 263, 91), Common::KEYCODE_8);
- addButton(Common::Rect(8, 92, 263, 100), Common::KEYCODE_9);
-
- w.open();
- w.writeString(Common::String::format(Res.WHICH_ITEM, Res.ITEM_ACTIONS[actionIndex]));
- _iconSprites.draw(0, 0, Common::Point(235, 111));
- w.update();
-
- while (!_vm->shouldExit()) {
- while (!_buttonValue) {
- events.pollEventsAndWait();
- checkEvents(_vm);
- if (_vm->shouldExit())
- return false;
- }
-
- if (_buttonValue == Common::KEYCODE_ESCAPE) {
- itemIndex = -1;
- break;
- } else if (_buttonValue >= Common::KEYCODE_1 && _buttonValue <= Common::KEYCODE_9) {
- // Check whether there's an item at the selected index
- int selectedIndex = _buttonValue - Common::KEYCODE_1;
- if (!items[selectedIndex]._id)
- continue;
-
- itemIndex = selectedIndex;
- break;
- }
- }
-
- w.close();
- restoreButtons();
- }
+ if (itemIndex < 0 || itemIndex > 8)
+ itemIndex = ItemSelectionDialog::show(actionIndex, items);
if (itemIndex != -1) {
- XeenItem &item = c._items[category][itemIndex];
+ XeenItem &item = items[itemIndex];
switch (mode) {
case ITEMMODE_CHAR_INFO:
@@ -1032,4 +986,67 @@ void ItemsDialog::itemToGold(Character &c, int itemIndex, ItemCategory category,
}
}
+/*------------------------------------------------------------------------*/
+
+int ItemSelectionDialog::show(int actionIndex, InventoryItems &items) {
+ ItemSelectionDialog *dlg = new ItemSelectionDialog(g_vm, actionIndex, items);
+ int result = dlg->execute();
+ delete dlg;
+
+ return result;
+}
+
+void ItemSelectionDialog::loadButtons() {
+ _icons.load("esc.icn");
+ addButton(Common::Rect(235, 111, 259, 131), Common::KEYCODE_ESCAPE, &_icons);
+ addButton(Common::Rect(8, 20, 263, 28), Common::KEYCODE_1);
+ addButton(Common::Rect(8, 29, 263, 37), Common::KEYCODE_2);
+ addButton(Common::Rect(8, 38, 263, 46), Common::KEYCODE_3);
+ addButton(Common::Rect(8, 47, 263, 55), Common::KEYCODE_4);
+ addButton(Common::Rect(8, 56, 263, 64), Common::KEYCODE_5);
+ addButton(Common::Rect(8, 65, 263, 73), Common::KEYCODE_6);
+ addButton(Common::Rect(8, 74, 263, 82), Common::KEYCODE_7);
+ addButton(Common::Rect(8, 83, 263, 91), Common::KEYCODE_8);
+ addButton(Common::Rect(8, 92, 263, 100), Common::KEYCODE_9);
+}
+
+int ItemSelectionDialog::execute() {
+ EventsManager &events = *g_vm->_events;
+ Windows &windows = *g_vm->_windows;
+ Window &w = windows[13];
+
+ w.open();
+ w.writeString(Common::String::format(Res.WHICH_ITEM, Res.ITEM_ACTIONS[_actionIndex]));
+ _icons.draw(0, 0, Common::Point(235, 111));
+ w.update();
+
+ int itemIndex = -1;
+ while (!_vm->shouldExit()) {
+ _buttonValue = 0;
+ while (!_buttonValue) {
+ events.pollEventsAndWait();
+ checkEvents(_vm);
+ if (_vm->shouldExit())
+ return false;
+ }
+
+ if (_buttonValue == Common::KEYCODE_ESCAPE) {
+ itemIndex = -1;
+ break;
+ }
+ else if (_buttonValue >= Common::KEYCODE_1 && _buttonValue <= Common::KEYCODE_9) {
+ // Check whether there's an item at the selected index
+ int selectedIndex = _buttonValue - Common::KEYCODE_1;
+ if (!_items[selectedIndex]._id)
+ continue;
+
+ itemIndex = selectedIndex;
+ break;
+ }
+ }
+
+ w.close();
+ return itemIndex;
+}
+
} // End of namespace Xeen
diff --git a/engines/xeen/dialogs/dialogs_items.h b/engines/xeen/dialogs/dialogs_items.h
index 33930640f1..cec7d24260 100644
--- a/engines/xeen/dialogs/dialogs_items.h
+++ b/engines/xeen/dialogs/dialogs_items.h
@@ -71,6 +71,38 @@ public:
static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
};
+class ItemSelectionDialog : public ButtonContainer {
+private:
+ SpriteResource _icons;
+ int _actionIndex;
+ InventoryItems &_items;
+
+ ItemSelectionDialog(XeenEngine *vm, int actionIndex, InventoryItems &items) : ButtonContainer(vm),
+ _actionIndex(actionIndex), _items(items) {
+ loadButtons();
+ }
+
+ /**
+ * Executes the dialog
+ * @returns Selected item index
+ */
+ int execute();
+
+ /**
+ * Loads buttons
+ */
+ void loadButtons();
+public:
+ /**
+ * Shows the dialog
+ * @param actionIndex Current action type
+ * @param items Currently active items category
+ * @returns Selected item index
+ */
+ static int show(int actionIndex, InventoryItems &items);
+};
+
+
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_ITEMS_H */