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author | Max Horn | 2010-02-15 10:01:26 +0000 |
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committer | Max Horn | 2010-02-15 10:01:26 +0000 |
commit | 9de580aa6e8466b1a4347450af37492c59a24189 (patch) | |
tree | 0a7ff03c05fa12aa063764ad5db4a07848b9994b /engines | |
parent | b246c867df233b4f9fb9f15a47d8f4492ad4cb09 (diff) | |
download | scummvm-rg350-9de580aa6e8466b1a4347450af37492c59a24189.tar.gz scummvm-rg350-9de580aa6e8466b1a4347450af37492c59a24189.tar.bz2 scummvm-rg350-9de580aa6e8466b1a4347450af37492c59a24189.zip |
TINSEL: Cleanup the 'script workaround' code a bit.
* Rewrap comments to 72 columns
* Add some references to relevant bug tracker items
* Use sizeof instead of handcoding array lengths, which is error prone
and tedious
* Move definition of WorkaroundEntry from pcode.h to pcode.cpp
* Define FRAGMENT_WORD to make fragment code a bit more readable,
and also encoding of 16 bit words into it less error prone
* Make all code fragments static
svn-id: r48065
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/pcode.cpp | 154 | ||||
-rw-r--r-- | engines/tinsel/pcode.h | 11 |
2 files changed, 87 insertions, 78 deletions
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 3a0849f23b..c472a770d2 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -116,79 +116,97 @@ static uint32 hMasterScript; //----------------- SCRIPT BUGS WORKAROUNDS -------------- -const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0}; -const int fragment1_size = 4; -const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110}; -const int fragment2_size = 2; -const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 490 % 256, 490 / 256}; -const int fragment3_size = 4; -const byte fragment4[] = {OP_IMM | OPSIZE16, 900 % 256, 900 / 256, OP_JUMP | OPSIZE16, 466 % 256, 466 / 256}; -const int fragment4_size = 6; -const byte fragment5[] = {OP_IMM | OPSIZE16, 901 % 256, 901 / 256, OP_JUMP | OPSIZE16, 488 % 256, 488 / 256}; -const int fragment5_size = 6; -const byte fragment6[] = {OP_IMM | OPSIZE16, 903 % 256, 903 / 256, OP_JUMP | OPSIZE16, 516 % 256, 516 / 256}; -const int fragment6_size = 6; -const byte fragment7[] = {OP_IMM | OPSIZE16, 908 % 256, 908 / 256, OP_JUMP | OPSIZE16, 616 % 256, 616 / 256}; -const int fragment7_size = 6; -const byte fragment8[] = {OP_IMM | OPSIZE16, 910 % 256, 910 / 256, OP_JUMP | OPSIZE16, 644 % 256, 644 / 256}; -const int fragment8_size = 6; -const byte fragment9[] = {OP_JUMP | OPSIZE8, 123}; -const int fragment9_size = 2; -const byte fragment10[] = {OP_IMM | OPSIZE16, 160 % 256, 160 / 256, OP_JUMP | OPSIZE16, 136 % 256, 136 / 256}; -const int fragment10_size = 6; -const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, 1572 % 256, 1572 / 256, +/** + * This structure is used to introduce bug fixes into the scripts used by the games. + */ +struct WorkaroundEntry { + TinselEngineVersion version; ///< Engine version this workaround applies to + bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1) + SCNHANDLE hCode; ///< Script to apply fragment to + int ip; ///< Script offset to run this fragment before + int numBytes; ///< Number of bytes in the script + const byte *script; ///< Instruction(s) to execute +}; + +#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8) + +static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0}; +static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110}; +static const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(490)}; +static const byte fragment4[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(900), OP_JUMP | OPSIZE16, FRAGMENT_WORD(466)}; +static const byte fragment5[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(901), OP_JUMP | OPSIZE16, FRAGMENT_WORD(488)}; +static const byte fragment6[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(903), OP_JUMP | OPSIZE16, FRAGMENT_WORD(516)}; +static const byte fragment7[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(908), OP_JUMP | OPSIZE16, FRAGMENT_WORD(616)}; +static const byte fragment8[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(910), OP_JUMP | OPSIZE16, FRAGMENT_WORD(644)}; +static const byte fragment9[] = {OP_JUMP | OPSIZE8, 123}; +static const byte fragment10[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(160), OP_JUMP | OPSIZE16, FRAGMENT_WORD(136)}; +static const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1572), OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor - OP_IMM | OPSIZE16, 322 % 256, 322 / 256, OP_LIBCALL | OPSIZE8, 46, // Give back the whistle - OP_JUMP | OPSIZE16, 1661 % 256, 1661 / 256}; -const int fragment11_size = 14; -const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, 1491 % 256, 1491 / 256, + OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle + OP_JUMP | OPSIZE16, FRAGMENT_WORD(1661)}; +static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491), OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor - OP_IMM | OPSIZE16, 322 % 256, 322 / 256, OP_LIBCALL | OPSIZE8, 46, // Give back the whistle - OP_JUMP | OPSIZE16, 1568 % 256, 1568 / 256}; -const int fragment12_size = 14; + OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle + OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)}; + +#undef FRAGMENT_WORD const WorkaroundEntry workaroundList[] = { - // DW1-SCN: Global 206 is whether Rincewind is trying to take the book back to the present. - // In the GRA version, it was global 373, and was reset when he is returned to the past, but - // was forgotten in the SCN version, so this ensures the flag is properly reset - {TINSEL_V1, true, 427942095, 1, fragment1_size, fragment1}, - - // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move - // into walkable areas, saving and restoring the game, it will error if you try to move. - // This fragment turns off NPC blocking for the Outside Inn rooms so that the luggage won't block - // Past Outside Inn - {TINSEL_V1, false, 444622076, 0, fragment2_size, fragment2}, + // DW1-SCN: Global 206 is whether Rincewind is trying to take the + // book back to the present. In the GRA version, it was global 373, + // and was reset when he is returned to the past, but was forgotten + // in the SCN version, so this ensures the flag is properly reset. + {TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1}, + + // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage. + // Whilst you can then move into walkable areas, saving and + // restoring the game, it will error if you try to move. This + // fragment turns off NPC blocking for the Outside Inn rooms so that + // the luggage won't block Past Outside Inn. + // See bug report #2525010. + {TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2}, // Present Outside Inn - {TINSEL_V1, false, 352600876, 0, fragment2_size, fragment2}, - - // DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH STRING||| - this happens if you initiate dialog with - // one of the guards, but not the other. So these fragments provide the correct talk parameters where needed - {TINSEL_V1, false, 310506872, 463, fragment4_size, fragment4}, - {TINSEL_V1, false, 310506872, 485, fragment5_size, fragment5}, - {TINSEL_V1, false, 310506872, 513, fragment6_size, fragment6}, - {TINSEL_V1, false, 310506872, 613, fragment7_size, fragment7}, - {TINSEL_V1, false, 310506872, 641, fragment8_size, fragment8}, - - // DW1-SCN: The script for the lovable street-Starfish does a 'StopSample' after flicking the coin to ensure it's - // sound is stopped, but which also accidentally can stop any active conversation with the Amazon - {TINSEL_V1, true, 394640351, 121, fragment9_size, fragment9}, - - // DW2: In the garden, global #490 is set when the bees begin their 'out of hive' animation, and reset when done. - // But if the game is saved/restored during it, the animation sequence is reset without the global being cleared. - // This causes bugs in several actions which try to disable the bees animation, since they wait indefinitely for - // the global to be cleared, incorrectly believing the animation is currently playing. This includes - // * Giving the brochure to the beekeeper - // * Stealing the mallets from the wizards - // This fix ensures that the global is reset when the Garden scene is loaded (both entering and restoring a game) - {TINSEL_V2, true, 2888147476U, 0, fragment3_size, fragment3}, - - // DW1-GRA: Corrects text being drawn partially off-screen during the blackboard description of the Librarian - {TINSEL_V1,false, 293831402, 133, fragment10_size, fragment10}, - - // DW1-GRA/SCN: Corrects the dead-end of being able to give the whistle back to the pirate before giving him - // the parrot - {TINSEL_V1, true, 352601285, 1569, fragment11_size, fragment11}, - {TINSEL_V1, false, 352602304, 1488, fragment12_size, fragment12}, + {TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2}, + + // DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH + // STRING||| - this happens if you initiate dialog with one of the + // guards, but not the other. So these fragments provide the correct + // talk parameters where needed. + // See bug report #2831159. + {TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4}, + {TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5}, + {TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6}, + {TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7}, + {TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8}, + + // DW1-SCN: The script for the lovable street-Starfish does a + // 'StopSample' after flicking the coin to ensure it's sound is + // stopped, but which also accidentally can stop any active + // conversation with the Amazon. + {TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9}, + + // DW2: In the garden, global #490 is set when the bees begin their + // 'out of hive' animation, and reset when done. But if the game is + // saved/restored during it, the animation sequence is reset without + // the global being cleared. This causes bugs in several actions + // which try to disable the bees animation, since they wait + // indefinitely for the global to be cleared, incorrectly believing + // the animation is currently playing. This includes: + // * Giving the brochure to the beekeeper (bug #2680397) + // * Stealing the mallets from the wizards (bug #2820788). + // This fix ensures that the global is reset when the Garden scene + // is loaded (both entering and restoring a game). + {TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3}, + + // DW1-GRA: Corrects text being drawn partially off-screen during + // the blackboard description of the Librarian. + {TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10}, + + // DW1-GRA/SCN: Corrects the dead-end of being able to give the + // whistle back to the pirate before giving him the parrot. + // See bug report #2934211. + {TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11}, + {TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12}, {TINSEL_V0, false, 0, 0, 0, NULL} }; diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h index e01727ee35..f3690e9257 100644 --- a/engines/tinsel/pcode.h +++ b/engines/tinsel/pcode.h @@ -54,16 +54,7 @@ enum GSORT { enum RESCODE {RES_WAITING, RES_FINISHED, RES_CUTSHORT}; -// The following structure is used to introduce bug fixes into the scripts used by the games - -struct WorkaroundEntry { - TinselEngineVersion version; - bool scnFlag; // Only applicable for Tinsel 1 (DW 1) - SCNHANDLE hCode; // Script to apply fragment to - int ip; // Script offset to run this fragment before - int numBytes; // Number of bytes in the script - const byte *script; // Instruction(s) to execute -}; +struct WorkaroundEntry; struct INT_CONTEXT { |