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authorMax Horn2010-02-15 10:01:26 +0000
committerMax Horn2010-02-15 10:01:26 +0000
commit9de580aa6e8466b1a4347450af37492c59a24189 (patch)
tree0a7ff03c05fa12aa063764ad5db4a07848b9994b /engines
parentb246c867df233b4f9fb9f15a47d8f4492ad4cb09 (diff)
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TINSEL: Cleanup the 'script workaround' code a bit.
* Rewrap comments to 72 columns * Add some references to relevant bug tracker items * Use sizeof instead of handcoding array lengths, which is error prone and tedious * Move definition of WorkaroundEntry from pcode.h to pcode.cpp * Define FRAGMENT_WORD to make fragment code a bit more readable, and also encoding of 16 bit words into it less error prone * Make all code fragments static svn-id: r48065
Diffstat (limited to 'engines')
-rw-r--r--engines/tinsel/pcode.cpp154
-rw-r--r--engines/tinsel/pcode.h11
2 files changed, 87 insertions, 78 deletions
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 3a0849f23b..c472a770d2 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -116,79 +116,97 @@ static uint32 hMasterScript;
//----------------- SCRIPT BUGS WORKAROUNDS --------------
-const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
-const int fragment1_size = 4;
-const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
-const int fragment2_size = 2;
-const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 490 % 256, 490 / 256};
-const int fragment3_size = 4;
-const byte fragment4[] = {OP_IMM | OPSIZE16, 900 % 256, 900 / 256, OP_JUMP | OPSIZE16, 466 % 256, 466 / 256};
-const int fragment4_size = 6;
-const byte fragment5[] = {OP_IMM | OPSIZE16, 901 % 256, 901 / 256, OP_JUMP | OPSIZE16, 488 % 256, 488 / 256};
-const int fragment5_size = 6;
-const byte fragment6[] = {OP_IMM | OPSIZE16, 903 % 256, 903 / 256, OP_JUMP | OPSIZE16, 516 % 256, 516 / 256};
-const int fragment6_size = 6;
-const byte fragment7[] = {OP_IMM | OPSIZE16, 908 % 256, 908 / 256, OP_JUMP | OPSIZE16, 616 % 256, 616 / 256};
-const int fragment7_size = 6;
-const byte fragment8[] = {OP_IMM | OPSIZE16, 910 % 256, 910 / 256, OP_JUMP | OPSIZE16, 644 % 256, 644 / 256};
-const int fragment8_size = 6;
-const byte fragment9[] = {OP_JUMP | OPSIZE8, 123};
-const int fragment9_size = 2;
-const byte fragment10[] = {OP_IMM | OPSIZE16, 160 % 256, 160 / 256, OP_JUMP | OPSIZE16, 136 % 256, 136 / 256};
-const int fragment10_size = 6;
-const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, 1572 % 256, 1572 / 256,
+/**
+ * This structure is used to introduce bug fixes into the scripts used by the games.
+ */
+struct WorkaroundEntry {
+ TinselEngineVersion version; ///< Engine version this workaround applies to
+ bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1)
+ SCNHANDLE hCode; ///< Script to apply fragment to
+ int ip; ///< Script offset to run this fragment before
+ int numBytes; ///< Number of bytes in the script
+ const byte *script; ///< Instruction(s) to execute
+};
+
+#define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8)
+
+static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0};
+static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110};
+static const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(490)};
+static const byte fragment4[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(900), OP_JUMP | OPSIZE16, FRAGMENT_WORD(466)};
+static const byte fragment5[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(901), OP_JUMP | OPSIZE16, FRAGMENT_WORD(488)};
+static const byte fragment6[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(903), OP_JUMP | OPSIZE16, FRAGMENT_WORD(516)};
+static const byte fragment7[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(908), OP_JUMP | OPSIZE16, FRAGMENT_WORD(616)};
+static const byte fragment8[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(910), OP_JUMP | OPSIZE16, FRAGMENT_WORD(644)};
+static const byte fragment9[] = {OP_JUMP | OPSIZE8, 123};
+static const byte fragment10[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(160), OP_JUMP | OPSIZE16, FRAGMENT_WORD(136)};
+static const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1572),
OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
- OP_IMM | OPSIZE16, 322 % 256, 322 / 256, OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
- OP_JUMP | OPSIZE16, 1661 % 256, 1661 / 256};
-const int fragment11_size = 14;
-const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, 1491 % 256, 1491 / 256,
+ OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
+ OP_JUMP | OPSIZE16, FRAGMENT_WORD(1661)};
+static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491),
OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor
- OP_IMM | OPSIZE16, 322 % 256, 322 / 256, OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
- OP_JUMP | OPSIZE16, 1568 % 256, 1568 / 256};
-const int fragment12_size = 14;
+ OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle
+ OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)};
+
+#undef FRAGMENT_WORD
const WorkaroundEntry workaroundList[] = {
- // DW1-SCN: Global 206 is whether Rincewind is trying to take the book back to the present.
- // In the GRA version, it was global 373, and was reset when he is returned to the past, but
- // was forgotten in the SCN version, so this ensures the flag is properly reset
- {TINSEL_V1, true, 427942095, 1, fragment1_size, fragment1},
-
- // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move
- // into walkable areas, saving and restoring the game, it will error if you try to move.
- // This fragment turns off NPC blocking for the Outside Inn rooms so that the luggage won't block
- // Past Outside Inn
- {TINSEL_V1, false, 444622076, 0, fragment2_size, fragment2},
+ // DW1-SCN: Global 206 is whether Rincewind is trying to take the
+ // book back to the present. In the GRA version, it was global 373,
+ // and was reset when he is returned to the past, but was forgotten
+ // in the SCN version, so this ensures the flag is properly reset.
+ {TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1},
+
+ // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage.
+ // Whilst you can then move into walkable areas, saving and
+ // restoring the game, it will error if you try to move. This
+ // fragment turns off NPC blocking for the Outside Inn rooms so that
+ // the luggage won't block Past Outside Inn.
+ // See bug report #2525010.
+ {TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2},
// Present Outside Inn
- {TINSEL_V1, false, 352600876, 0, fragment2_size, fragment2},
-
- // DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH STRING||| - this happens if you initiate dialog with
- // one of the guards, but not the other. So these fragments provide the correct talk parameters where needed
- {TINSEL_V1, false, 310506872, 463, fragment4_size, fragment4},
- {TINSEL_V1, false, 310506872, 485, fragment5_size, fragment5},
- {TINSEL_V1, false, 310506872, 513, fragment6_size, fragment6},
- {TINSEL_V1, false, 310506872, 613, fragment7_size, fragment7},
- {TINSEL_V1, false, 310506872, 641, fragment8_size, fragment8},
-
- // DW1-SCN: The script for the lovable street-Starfish does a 'StopSample' after flicking the coin to ensure it's
- // sound is stopped, but which also accidentally can stop any active conversation with the Amazon
- {TINSEL_V1, true, 394640351, 121, fragment9_size, fragment9},
-
- // DW2: In the garden, global #490 is set when the bees begin their 'out of hive' animation, and reset when done.
- // But if the game is saved/restored during it, the animation sequence is reset without the global being cleared.
- // This causes bugs in several actions which try to disable the bees animation, since they wait indefinitely for
- // the global to be cleared, incorrectly believing the animation is currently playing. This includes
- // * Giving the brochure to the beekeeper
- // * Stealing the mallets from the wizards
- // This fix ensures that the global is reset when the Garden scene is loaded (both entering and restoring a game)
- {TINSEL_V2, true, 2888147476U, 0, fragment3_size, fragment3},
-
- // DW1-GRA: Corrects text being drawn partially off-screen during the blackboard description of the Librarian
- {TINSEL_V1,false, 293831402, 133, fragment10_size, fragment10},
-
- // DW1-GRA/SCN: Corrects the dead-end of being able to give the whistle back to the pirate before giving him
- // the parrot
- {TINSEL_V1, true, 352601285, 1569, fragment11_size, fragment11},
- {TINSEL_V1, false, 352602304, 1488, fragment12_size, fragment12},
+ {TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2},
+
+ // DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH
+ // STRING||| - this happens if you initiate dialog with one of the
+ // guards, but not the other. So these fragments provide the correct
+ // talk parameters where needed.
+ // See bug report #2831159.
+ {TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4},
+ {TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5},
+ {TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6},
+ {TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7},
+ {TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8},
+
+ // DW1-SCN: The script for the lovable street-Starfish does a
+ // 'StopSample' after flicking the coin to ensure it's sound is
+ // stopped, but which also accidentally can stop any active
+ // conversation with the Amazon.
+ {TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9},
+
+ // DW2: In the garden, global #490 is set when the bees begin their
+ // 'out of hive' animation, and reset when done. But if the game is
+ // saved/restored during it, the animation sequence is reset without
+ // the global being cleared. This causes bugs in several actions
+ // which try to disable the bees animation, since they wait
+ // indefinitely for the global to be cleared, incorrectly believing
+ // the animation is currently playing. This includes:
+ // * Giving the brochure to the beekeeper (bug #2680397)
+ // * Stealing the mallets from the wizards (bug #2820788).
+ // This fix ensures that the global is reset when the Garden scene
+ // is loaded (both entering and restoring a game).
+ {TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3},
+
+ // DW1-GRA: Corrects text being drawn partially off-screen during
+ // the blackboard description of the Librarian.
+ {TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10},
+
+ // DW1-GRA/SCN: Corrects the dead-end of being able to give the
+ // whistle back to the pirate before giving him the parrot.
+ // See bug report #2934211.
+ {TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11},
+ {TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12},
{TINSEL_V0, false, 0, 0, 0, NULL}
};
diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h
index e01727ee35..f3690e9257 100644
--- a/engines/tinsel/pcode.h
+++ b/engines/tinsel/pcode.h
@@ -54,16 +54,7 @@ enum GSORT {
enum RESCODE {RES_WAITING, RES_FINISHED, RES_CUTSHORT};
-// The following structure is used to introduce bug fixes into the scripts used by the games
-
-struct WorkaroundEntry {
- TinselEngineVersion version;
- bool scnFlag; // Only applicable for Tinsel 1 (DW 1)
- SCNHANDLE hCode; // Script to apply fragment to
- int ip; // Script offset to run this fragment before
- int numBytes; // Number of bytes in the script
- const byte *script; // Instruction(s) to execute
-};
+struct WorkaroundEntry;
struct INT_CONTEXT {