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authorMatthew Hoops2011-09-30 20:32:06 -0400
committerMatthew Hoops2011-09-30 20:32:06 -0400
commitbfb2ad4778cc4a2c1df72d59dbd999f51881a297 (patch)
tree703928d8315d1efd3bc6d0e36eed825e3a5f6a38 /engines
parentad784cd5e8f2a4a40a6ebc146dc80dcba477b28e (diff)
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PEGASUS: Fix inventory looping positions
Diffstat (limited to 'engines')
-rwxr-xr-xengines/pegasus/items/inventorypicture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/items/inventorypicture.cpp b/engines/pegasus/items/inventorypicture.cpp
index 33f497ed3e..5eef7ef15c 100755
--- a/engines/pegasus/items/inventorypicture.cpp
+++ b/engines/pegasus/items/inventorypicture.cpp
@@ -275,7 +275,7 @@ void InventoryItemsPicture::loopCurrentItem() {
if (_isLooping) {
tCoordType x, y;
getItemXY(_currentItemIndex, x, y);
- _panelMovie.moveElementTo(x, y);
+ _panelMovie.moveMovieBoxTo(x, y);
_highlightBounds.moveTo(x, y);
TimeValue start, stop;