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author | Strangerke | 2013-11-19 23:19:22 +0100 |
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committer | Strangerke | 2013-11-19 23:19:57 +0100 |
commit | c15a9c1b7be999264430c3e6068ec86c95261371 (patch) | |
tree | 241687c89d86790d9940990f21d4a98227aba4da /engines | |
parent | a7a54c5d60ebdbda600f7aa12a4a0ffb28a53bbe (diff) | |
download | scummvm-rg350-c15a9c1b7be999264430c3e6068ec86c95261371.tar.gz scummvm-rg350-c15a9c1b7be999264430c3e6068ec86c95261371.tar.bz2 scummvm-rg350-c15a9c1b7be999264430c3e6068ec86c95261371.zip |
TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remove some useless braces
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 39 |
1 files changed, 17 insertions, 22 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 03a4d1d9d1..1a794269a7 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -146,9 +146,9 @@ void Scene1000::signal() { break; case 2: - if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) { + if (R2_GLOBALS._speechSubtitles & SPEECH_TEXT) setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL); - } else { + else { if (++_animCounter < 3) _sceneMode = 2; @@ -463,9 +463,8 @@ void Scene1000::dispatch() { if (_sceneMode == 52) _animationPlayer._endAction = this; - } else { + } else _animationPlayer.dispatch(); - } } Scene::dispatch(); @@ -723,9 +722,8 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) { scene->_sceneMode = 1114; scene->setAction(&scene->_sequenceManager1, scene, 1114, &R2_GLOBALS._player, &scene->_trooper, NULL); return true; - } else { + } else return SceneActor::startAction(action, event); - } break; case R2_SONIC_STUNNER: // No break on purpose @@ -745,15 +743,13 @@ bool Scene1100::Trooper::startAction(CursorType action, Event &event) { // Trooper wears his black uniform R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1113; - if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager1, scene, 1113, &R2_GLOBALS._player, &scene->_trooper, NULL); - } else { + else scene->setAction(&scene->_sequenceManager1, scene, 1118, &R2_GLOBALS._player, &scene->_trooper, NULL); - } return true; - } else { + } else return SceneActor::startAction(action, event); - } break; default: return SceneActor::startAction(action, event); @@ -783,16 +779,14 @@ void Scene1100::postInit(SceneObjectList *OwnerList) { else loadScene(1100); - if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) { + if ((R2_GLOBALS._sceneManager._previousScene == 1000) && (!R2_GLOBALS.getFlag(44))) R2_GLOBALS._uiElements._active = false; - } if (R2_GLOBALS._player._characterScene[R2_QUINN] == 1100) R2_GLOBALS._sceneManager._previousScene = 1100; - if (R2_GLOBALS._sceneManager._previousScene == -1) { + if (R2_GLOBALS._sceneManager._previousScene == -1) R2_GLOBALS._uiElements._active = false; - } SceneExt::postInit(); @@ -1218,9 +1212,9 @@ void Scene1100::signal() { else _stripManager.start(322, this); } - } else { + } else _stripManager.start3(_nextStripNum, this, _stripManager._lookupList); - } + break; case 54: if (_stripManager._exitMode == 1) { @@ -1958,9 +1952,8 @@ void Scene1200::process(Event &event) { return; break; } - } else { + } else return; - } } void Scene1200::dispatch() { @@ -15313,9 +15306,9 @@ void Scene1950::signal() { case 1964: // No break on purpose case 1965: - if (!R2_GLOBALS.getFlag(37)) { + if (!R2_GLOBALS.getFlag(37)) SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, LIST_END); - } + R2_GLOBALS._player.enableControl(); break; case 1966: @@ -15339,7 +15332,9 @@ void Scene1950::signal() { R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - Common::Point pt(218, 165); + warning("%d %d", R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y); + // This is a hack to work around a pathfinding issue. original destination is (218, 165) + Common::Point pt(128, 165); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } |