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author | Colin Snover | 2016-09-21 12:10:53 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | c644f817e35db81ab6e9ec4c324e64fe04b8e740 (patch) | |
tree | 37d57e37b6ff2668d35c4c98ab0f548642d28410 /engines | |
parent | 0c9d423497073f351e670431fe7680edcebfd67a (diff) | |
download | scummvm-rg350-c644f817e35db81ab6e9ec4c324e64fe04b8e740.tar.gz scummvm-rg350-c644f817e35db81ab6e9ec4c324e64fe04b8e740.tar.bz2 scummvm-rg350-c644f817e35db81ab6e9ec4c324e64fe04b8e740.zip |
SCI32: Add mark for KQ7 in script patches
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 9412998300..1bab106170 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -1696,6 +1696,9 @@ static const SciScriptPatcherEntry kq6Signatures[] = { SCI_SIGNATUREENTRY_TERMINATOR }; +#pragma mark - +#pragma mark King's Quest 7 + // =========================================================================== // King's Quest 7 has really weird subtitles. It seems as if the subtitles were |