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authorEugene Sandulenko2007-12-28 07:37:04 +0000
committerEugene Sandulenko2007-12-28 07:37:04 +0000
commitd4d072fe0484918b6caf4571b933a9b374177e5b (patch)
tree723ec83a76c9a7bb5d0fc381a69a5c60c8b542a2 /engines
parent26913c30574c688a4761714a973bee684bfc1b7c (diff)
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Patch #1857121: Refactoring of the getSavePath method
svn-id: r30032
Diffstat (limited to 'engines')
-rw-r--r--engines/sky/control.cpp8
-rw-r--r--engines/sword1/control.cpp12
2 files changed, 10 insertions, 10 deletions
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index ee8fee9ee8..eaea67e918 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -944,7 +944,7 @@ uint16 Control::saveRestorePanel(bool allowSave) {
refreshNames = true;
}
if (clickRes == NO_DISK_SPACE) {
- displayMessage(0, "Could not save game in directory '%s'", _saveFileMan->getSavePath());
+ displayMessage(0, "Could not save the game. (%s)", _saveFileMan->popErrorDesc().c_str());
quitPanel = true;
}
if ((clickRes == CANCEL_PRESSED) || (clickRes == GAME_RESTORED))
@@ -1153,7 +1153,7 @@ void Control::saveDescriptions(uint8 *srcBuf) {
delete outf;
}
if (ioFailed)
- displayMessage(NULL, "Unable to store Savegame names to file SKY-VM.SAV in directory %s", _saveFileMan->getSavePath());
+ displayMessage(NULL, "Unable to store Savegame names to file SKY-VM.SAV. (%s)", _saveFileMan->popErrorDesc().c_str());
free(tmpBuf);
}
@@ -1167,7 +1167,7 @@ void Control::doAutoSave(void) {
outf = _saveFileMan->openForSaving(fName);
if (outf == NULL) {
- displayMessage(0, "Unable to create autosave file '%s' in directory '%s'", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Unable to create autosave file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
return;
}
uint8 *saveData = (uint8 *)malloc(0x20000);
@@ -1177,7 +1177,7 @@ void Control::doAutoSave(void) {
outf->finalize();
if (outf->ioFailed())
- displayMessage(0, "Unable to write autosave file '%s' in directory '%s'. Disk full?", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Unable to write autosave file '%s'. Disk full?", fName, _saveFileMan->popErrorDesc().c_str());
delete outf;
free(saveData);
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 10097c0a1f..0ac32162b0 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -738,7 +738,7 @@ void Control::writeSavegameDescriptions(void) {
if (!outf) {
// Display an error message, and do nothing
- displayMessage(0, "Can't create SAVEGAME.INF in directory '%s'", _saveFileMan->getSavePath());
+ displayMessage(0, "Can't create SAVEGAME.INF. (%s)", _saveFileMan->popErrorDesc().c_str());
return;
}
@@ -757,7 +757,7 @@ void Control::writeSavegameDescriptions(void) {
}
outf->finalize();
if (outf->ioFailed())
- displayMessage(0, "Can't write to SAVEGAME.INF in directory '%s'. Device full?", _saveFileMan->getSavePath());
+ displayMessage(0, "Can't write to SAVEGAME.INF. Device full? (%s)", _saveFileMan->popErrorDesc().c_str());
delete outf;
}
@@ -928,7 +928,7 @@ void Control::saveGameToFile(uint8 slot) {
outf = _saveFileMan->openForSaving(fName);
if (!outf) {
// Display an error message and do nothing
- displayMessage(0, "Unable to create file '%s' in directory '%s'", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Unable to create file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
return;
}
@@ -952,7 +952,7 @@ void Control::saveGameToFile(uint8 slot) {
outf->writeUint32LE(playerRaw[cnt2]);
outf->finalize();
if (outf->ioFailed())
- displayMessage(0, "Couldn't write to file '%s' in directory '%s'. Device full?", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Couldn't write to file '%s'. Device full? (%s)", fName, _saveFileMan->popErrorDesc().c_str());
delete outf;
}
@@ -964,7 +964,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
inf = _saveFileMan->openForLoading(fName);
if (!inf) {
// Display an error message, and do nothing
- displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Can't open file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
return false;
}
@@ -988,7 +988,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
playerBuf[cnt2] = inf->readUint32LE();
if (inf->ioFailed()) {
- displayMessage(0, "Can't read from file '%s' in directory '%s'", fName, _saveFileMan->getSavePath());
+ displayMessage(0, "Can't read from file '%s'. (%s)", fName, _saveFileMan->popErrorDesc().c_str());
delete inf;
free(_restoreBuf);
_restoreBuf = NULL;