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author | Torbjörn Andersson | 2008-10-23 16:58:01 +0000 |
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committer | Torbjörn Andersson | 2008-10-23 16:58:01 +0000 |
commit | e3312288d7e58235cb81acc2469519c470203c0d (patch) | |
tree | ef4bc3533af6a3e214f2f351a571bd3e4f9a9394 /engines | |
parent | d3872061752cfdb59e6ed99a656a49eb8249843f (diff) | |
download | scummvm-rg350-e3312288d7e58235cb81acc2469519c470203c0d.tar.gz scummvm-rg350-e3312288d7e58235cb81acc2469519c470203c0d.tar.bz2 scummvm-rg350-e3312288d7e58235cb81acc2469519c470203c0d.zip |
Removed obsolete FIXME.
svn-id: r34846
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/sword1.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 9c0ee05f67..2bc4556be0 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -802,7 +802,6 @@ uint8 SwordEngine::mainLoop(void) { retCode = CONTROL_RESTART_GAME; // The control panel is triggered by F5 or ESC. - // FIXME: This is a very strange way of detecting F5... else if (((_keyPressed.keycode == Common::KEYCODE_F5 || _keyPressed.keycode == Common::KEYCODE_ESCAPE) && (Logic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.controlPanelMode)) { retCode = _control->runPanel(); |