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| author | Paweł Kołodziejski | 2006-02-03 07:30:29 +0000 |
|---|---|---|
| committer | Paweł Kołodziejski | 2006-02-03 07:30:29 +0000 |
| commit | 2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f (patch) | |
| tree | 9f98ad9bffad38963ce5f2ae1c3da61657180589 /gob | |
| parent | 4df095cb36369c72075744dc3521aa9c2f31218c (diff) | |
| download | scummvm-rg350-2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f.tar.gz scummvm-rg350-2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f.tar.bz2 scummvm-rg350-2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f.zip | |
fixes allow compile with emsvc4 again
svn-id: r20355
Diffstat (limited to 'gob')
| -rw-r--r-- | gob/draw.cpp | 18 | ||||
| -rw-r--r-- | gob/game.cpp | 6 | ||||
| -rw-r--r-- | gob/global.cpp | 6 | ||||
| -rw-r--r-- | gob/goblin.cpp | 9 | ||||
| -rw-r--r-- | gob/map.cpp | 8 | ||||
| -rw-r--r-- | gob/mult.cpp | 15 | ||||
| -rw-r--r-- | gob/scenery.cpp | 8 |
7 files changed, 41 insertions, 29 deletions
diff --git a/gob/draw.cpp b/gob/draw.cpp index 4b96c61758..00152faf41 100644 --- a/gob/draw.cpp +++ b/gob/draw.cpp @@ -51,17 +51,19 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _backDeltaX = 0; _backDeltaY = 0; - for (int i = 0; i < 4; i++) + int i; + + for (i = 0; i < 4; i++) _fonts[i] = 0; _textToPrint = 0; _transparency = 0; - for (int i = 0; i < 50; i++) + for (i = 0; i < 50; i++) _spritesArray[i] = 0; _invalidatedCount = 0; - for (int i = 0; i < 30; i++) { + for (i = 0; i < 30; i++) { _invalidatedTops[i] = 0; _invalidatedLefts[i] = 0; _invalidatedRights[i] = 0; @@ -75,16 +77,16 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _backSurface = 0; _frontSurface = 0; - for (int i = 0; i < 18; i++) + for (i = 0; i < 18; i++) _unusedPalette1[i] = 0; - for (int i = 0; i < 16; i++) + for (i = 0; i < 16; i++) _unusedPalette2[i] = 0; - for (int i = 0; i < 256; i++) { + for (i = 0; i < 256; i++) { _vgaPalette[i].red = 0; _vgaPalette[i].blue = 0; _vgaPalette[i].green = 0; } - for (int i = 0; i < 16; i++) { + for (i = 0; i < 16; i++) { _vgaSmallPalette[i].red = 0; _vgaSmallPalette[i].blue = 0; _vgaSmallPalette[i].green = 0; @@ -98,7 +100,7 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _cursorXDeltaVar = -1; _cursorYDeltaVar = -1; - for (int i = 0; i < 40; i++) { + for (i = 0; i < 40; i++) { _cursorAnimLow[i] = 0; _cursorAnimHigh[i] = 0; _cursorAnimDelays[i] = 0; diff --git a/gob/game.cpp b/gob/game.cpp index babb44b820..e2b23b5c17 100644 --- a/gob/game.cpp +++ b/gob/game.cpp @@ -52,12 +52,14 @@ Game::Game(GobEngine *vm) : _vm(vm) { // Collisions stack _collStackSize = 0; - for (int i = 0; i < 3; i++) { + int i; + + for (i = 0; i < 3; i++) { _collStack[i] = 0; _collStackElemSizes[i] = 0; } - for (int i = 0; i < 20; i++) + for (i = 0; i < 20; i++) _soundSamples[i] = 0; _curTotFile[0] = 0; diff --git a/gob/global.cpp b/gob/global.cpp index 084400d535..86a1bf4cce 100644 --- a/gob/global.cpp +++ b/gob/global.cpp @@ -71,7 +71,9 @@ Global::Global(GobEngine *vm) : _vm(vm) { /* Data files */ _packedSize = 0; - for (int i = 0; i < MAX_DATA_FILES; i++) { + int i; + + for (i = 0; i < MAX_DATA_FILES; i++) { _dataFiles[i] = 0; _numDataChunks[i] = 0; _dataFileHandles[i] = -1; @@ -111,7 +113,7 @@ Global::Global(GobEngine *vm) : _vm(vm) { _unusedPalette1[16] = (int16)0xAAAA; _unusedPalette1[17] = (int16)0xFFFF; - for (int i = 0; i < 16 ;i++) + for (i = 0; i < 16 ;i++) _unusedPalette2[i] = i; _vgaPalette[0].red = 0x00; _vgaPalette[0].green = 0x00; _vgaPalette[0].blue = 0x00; diff --git a/gob/goblin.cpp b/gob/goblin.cpp index 3b5d1e49e3..f2f4477d6f 100644 --- a/gob/goblin.cpp +++ b/gob/goblin.cpp @@ -67,12 +67,13 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) { _noPick = 0; _objList = 0; - for (int i = 0; i < 4; i++) + int i; + for (i = 0; i < 4; i++) _goblins[i] = 0; _currentGoblin = 0; - for (int i = 0; i < 16; i++) + for (i = 0; i < 16; i++) _soundData[i] = 0; - for (int i = 0; i < 3; i++) { + for (i = 0; i < 3; i++) { _gobPositions[i].x = 0; _gobPositions[i].y = 0; } @@ -136,7 +137,7 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) { _destItemType = 0; _destItemState = 0; - for (int i = 0; i < 20; i++) { + for (i = 0; i < 20; i++) { _itemToObject[i] = 0; _objects[i] = 0; } diff --git a/gob/map.cpp b/gob/map.cpp index 9c6668ad9d..4c7ea3c15f 100644 --- a/gob/map.cpp +++ b/gob/map.cpp @@ -32,16 +32,18 @@ namespace Gob { Map::Map(GobEngine *vm) : _vm(vm) { - for (int i = 0; i < kMapHeight; i++) + int i; + + for (i = 0; i < kMapHeight; i++) for (int j = 0; j < kMapWidth; j++) { _passMap[i][j] = 0; _itemsMap[i][j] = 0; } - for (int i = 0; i < 40; i++) { + for (i = 0; i < 40; i++) { _wayPoints[i].x = 0; _wayPoints[i].y = 0; } - for (int i = 0; i < 40; i++) { + for (i = 0; i < 40; i++) { _itemPoses[i].x = 0; _itemPoses[i].y = 0; _itemPoses[i].orient = 0; diff --git a/gob/mult.cpp b/gob/mult.cpp index 8aafcc6c47..dc47708c11 100644 --- a/gob/mult.cpp +++ b/gob/mult.cpp @@ -54,15 +54,16 @@ Mult::Mult(GobEngine *vm) : _vm(vm) { _staticKeysCount = 0; _staticKeys = 0; - for (int i = 0; i < 10; i++) + int i; + for (i = 0; i < 10; i++) _staticIndices[i] = 0; - for (int i = 0; i < 4; i++) { + for (i = 0; i < 4; i++) { _animKeys[i] = 0; _animKeysCount[i] = 0; } _animLayer = 0; - for (int i = 0; i < 10; i++) + for (i = 0; i < 10; i++) _animIndices[i] = 0; _textKeysCount = 0; @@ -75,12 +76,12 @@ Mult::Mult(GobEngine *vm) : _vm(vm) { _palKeys = 0; _oldPalette = 0; _palAnimKey = 0; - for (int i = 0; i < 256; i++) { + for (i = 0; i < 256; i++) { _palAnimPalette[i].red = 0; _palAnimPalette[i].green = 0; _palAnimPalette[i].blue = 0; } - for (int i = 0; i < 4; i++) { + for (i = 0; i < 4; i++) { _palAnimIndices[i] = 0; _palAnimRed[i] = 0; _palAnimGreen[i] = 0; @@ -96,7 +97,7 @@ Mult::Mult(GobEngine *vm) : _vm(vm) { _animDataAllocated = 0; _dataPtr = 0; - for (int i = 0; i < 10; i++) { + for (i = 0; i < 10; i++) { _staticLoaded[i] = 0; _animLoaded[i] = 0; } @@ -105,7 +106,7 @@ Mult::Mult(GobEngine *vm) : _vm(vm) { _sndKeysCount = 0; _sndKeys = 0; - for (int i = 0; i < 5; i++) + for (i = 0; i < 5; i++) for (int j = 0; j < 16; j++) { _fadePal[i][j].red = 0; _fadePal[i][j].green = 0; diff --git a/gob/scenery.cpp b/gob/scenery.cpp index 69ad9264d2..05391081aa 100644 --- a/gob/scenery.cpp +++ b/gob/scenery.cpp @@ -34,15 +34,17 @@ namespace Gob { Scenery::Scenery(GobEngine *vm) : _vm(vm) { - for (int i = 0; i < 20; i++) { + int i; + + for (i = 0; i < 20; i++) { _spriteRefs[i] = 0; _spriteResId[i] = 0; } - for (int i = 0; i < 70; i++ ) { + for (i = 0; i < 70; i++ ) { _staticPictToSprite[i] = 0; _animPictToSprite[i] = 0; } - for (int i = 0; i < 10; i++) { + for (i = 0; i < 10; i++) { _staticPictCount[i] = 0; _staticFromExt[i] = 0; _staticResId[i] = 0; |
