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authorPaweł Kołodziejski2006-02-03 07:30:29 +0000
committerPaweł Kołodziejski2006-02-03 07:30:29 +0000
commit2ebdbbf5e0123302cc16bf4ab45eb65d8f11601f (patch)
tree9f98ad9bffad38963ce5f2ae1c3da61657180589 /gob
parent4df095cb36369c72075744dc3521aa9c2f31218c (diff)
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fixes allow compile with emsvc4 again
svn-id: r20355
Diffstat (limited to 'gob')
-rw-r--r--gob/draw.cpp18
-rw-r--r--gob/game.cpp6
-rw-r--r--gob/global.cpp6
-rw-r--r--gob/goblin.cpp9
-rw-r--r--gob/map.cpp8
-rw-r--r--gob/mult.cpp15
-rw-r--r--gob/scenery.cpp8
7 files changed, 41 insertions, 29 deletions
diff --git a/gob/draw.cpp b/gob/draw.cpp
index 4b96c61758..00152faf41 100644
--- a/gob/draw.cpp
+++ b/gob/draw.cpp
@@ -51,17 +51,19 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_backDeltaX = 0;
_backDeltaY = 0;
- for (int i = 0; i < 4; i++)
+ int i;
+
+ for (i = 0; i < 4; i++)
_fonts[i] = 0;
_textToPrint = 0;
_transparency = 0;
- for (int i = 0; i < 50; i++)
+ for (i = 0; i < 50; i++)
_spritesArray[i] = 0;
_invalidatedCount = 0;
- for (int i = 0; i < 30; i++) {
+ for (i = 0; i < 30; i++) {
_invalidatedTops[i] = 0;
_invalidatedLefts[i] = 0;
_invalidatedRights[i] = 0;
@@ -75,16 +77,16 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_backSurface = 0;
_frontSurface = 0;
- for (int i = 0; i < 18; i++)
+ for (i = 0; i < 18; i++)
_unusedPalette1[i] = 0;
- for (int i = 0; i < 16; i++)
+ for (i = 0; i < 16; i++)
_unusedPalette2[i] = 0;
- for (int i = 0; i < 256; i++) {
+ for (i = 0; i < 256; i++) {
_vgaPalette[i].red = 0;
_vgaPalette[i].blue = 0;
_vgaPalette[i].green = 0;
}
- for (int i = 0; i < 16; i++) {
+ for (i = 0; i < 16; i++) {
_vgaSmallPalette[i].red = 0;
_vgaSmallPalette[i].blue = 0;
_vgaSmallPalette[i].green = 0;
@@ -98,7 +100,7 @@ Draw::Draw(GobEngine *vm) : _vm(vm) {
_cursorXDeltaVar = -1;
_cursorYDeltaVar = -1;
- for (int i = 0; i < 40; i++) {
+ for (i = 0; i < 40; i++) {
_cursorAnimLow[i] = 0;
_cursorAnimHigh[i] = 0;
_cursorAnimDelays[i] = 0;
diff --git a/gob/game.cpp b/gob/game.cpp
index babb44b820..e2b23b5c17 100644
--- a/gob/game.cpp
+++ b/gob/game.cpp
@@ -52,12 +52,14 @@ Game::Game(GobEngine *vm) : _vm(vm) {
// Collisions stack
_collStackSize = 0;
- for (int i = 0; i < 3; i++) {
+ int i;
+
+ for (i = 0; i < 3; i++) {
_collStack[i] = 0;
_collStackElemSizes[i] = 0;
}
- for (int i = 0; i < 20; i++)
+ for (i = 0; i < 20; i++)
_soundSamples[i] = 0;
_curTotFile[0] = 0;
diff --git a/gob/global.cpp b/gob/global.cpp
index 084400d535..86a1bf4cce 100644
--- a/gob/global.cpp
+++ b/gob/global.cpp
@@ -71,7 +71,9 @@ Global::Global(GobEngine *vm) : _vm(vm) {
/* Data files */
_packedSize = 0;
- for (int i = 0; i < MAX_DATA_FILES; i++) {
+ int i;
+
+ for (i = 0; i < MAX_DATA_FILES; i++) {
_dataFiles[i] = 0;
_numDataChunks[i] = 0;
_dataFileHandles[i] = -1;
@@ -111,7 +113,7 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_unusedPalette1[16] = (int16)0xAAAA;
_unusedPalette1[17] = (int16)0xFFFF;
- for (int i = 0; i < 16 ;i++)
+ for (i = 0; i < 16 ;i++)
_unusedPalette2[i] = i;
_vgaPalette[0].red = 0x00; _vgaPalette[0].green = 0x00; _vgaPalette[0].blue = 0x00;
diff --git a/gob/goblin.cpp b/gob/goblin.cpp
index 3b5d1e49e3..f2f4477d6f 100644
--- a/gob/goblin.cpp
+++ b/gob/goblin.cpp
@@ -67,12 +67,13 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) {
_noPick = 0;
_objList = 0;
- for (int i = 0; i < 4; i++)
+ int i;
+ for (i = 0; i < 4; i++)
_goblins[i] = 0;
_currentGoblin = 0;
- for (int i = 0; i < 16; i++)
+ for (i = 0; i < 16; i++)
_soundData[i] = 0;
- for (int i = 0; i < 3; i++) {
+ for (i = 0; i < 3; i++) {
_gobPositions[i].x = 0;
_gobPositions[i].y = 0;
}
@@ -136,7 +137,7 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) {
_destItemType = 0;
_destItemState = 0;
- for (int i = 0; i < 20; i++) {
+ for (i = 0; i < 20; i++) {
_itemToObject[i] = 0;
_objects[i] = 0;
}
diff --git a/gob/map.cpp b/gob/map.cpp
index 9c6668ad9d..4c7ea3c15f 100644
--- a/gob/map.cpp
+++ b/gob/map.cpp
@@ -32,16 +32,18 @@
namespace Gob {
Map::Map(GobEngine *vm) : _vm(vm) {
- for (int i = 0; i < kMapHeight; i++)
+ int i;
+
+ for (i = 0; i < kMapHeight; i++)
for (int j = 0; j < kMapWidth; j++) {
_passMap[i][j] = 0;
_itemsMap[i][j] = 0;
}
- for (int i = 0; i < 40; i++) {
+ for (i = 0; i < 40; i++) {
_wayPoints[i].x = 0;
_wayPoints[i].y = 0;
}
- for (int i = 0; i < 40; i++) {
+ for (i = 0; i < 40; i++) {
_itemPoses[i].x = 0;
_itemPoses[i].y = 0;
_itemPoses[i].orient = 0;
diff --git a/gob/mult.cpp b/gob/mult.cpp
index 8aafcc6c47..dc47708c11 100644
--- a/gob/mult.cpp
+++ b/gob/mult.cpp
@@ -54,15 +54,16 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_staticKeysCount = 0;
_staticKeys = 0;
- for (int i = 0; i < 10; i++)
+ int i;
+ for (i = 0; i < 10; i++)
_staticIndices[i] = 0;
- for (int i = 0; i < 4; i++) {
+ for (i = 0; i < 4; i++) {
_animKeys[i] = 0;
_animKeysCount[i] = 0;
}
_animLayer = 0;
- for (int i = 0; i < 10; i++)
+ for (i = 0; i < 10; i++)
_animIndices[i] = 0;
_textKeysCount = 0;
@@ -75,12 +76,12 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_palKeys = 0;
_oldPalette = 0;
_palAnimKey = 0;
- for (int i = 0; i < 256; i++) {
+ for (i = 0; i < 256; i++) {
_palAnimPalette[i].red = 0;
_palAnimPalette[i].green = 0;
_palAnimPalette[i].blue = 0;
}
- for (int i = 0; i < 4; i++) {
+ for (i = 0; i < 4; i++) {
_palAnimIndices[i] = 0;
_palAnimRed[i] = 0;
_palAnimGreen[i] = 0;
@@ -96,7 +97,7 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_animDataAllocated = 0;
_dataPtr = 0;
- for (int i = 0; i < 10; i++) {
+ for (i = 0; i < 10; i++) {
_staticLoaded[i] = 0;
_animLoaded[i] = 0;
}
@@ -105,7 +106,7 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_sndKeysCount = 0;
_sndKeys = 0;
- for (int i = 0; i < 5; i++)
+ for (i = 0; i < 5; i++)
for (int j = 0; j < 16; j++) {
_fadePal[i][j].red = 0;
_fadePal[i][j].green = 0;
diff --git a/gob/scenery.cpp b/gob/scenery.cpp
index 69ad9264d2..05391081aa 100644
--- a/gob/scenery.cpp
+++ b/gob/scenery.cpp
@@ -34,15 +34,17 @@
namespace Gob {
Scenery::Scenery(GobEngine *vm) : _vm(vm) {
- for (int i = 0; i < 20; i++) {
+ int i;
+
+ for (i = 0; i < 20; i++) {
_spriteRefs[i] = 0;
_spriteResId[i] = 0;
}
- for (int i = 0; i < 70; i++ ) {
+ for (i = 0; i < 70; i++ ) {
_staticPictToSprite[i] = 0;
_animPictToSprite[i] = 0;
}
- for (int i = 0; i < 10; i++) {
+ for (i = 0; i < 10; i++) {
_staticPictCount[i] = 0;
_staticFromExt[i] = 0;
_staticResId[i] = 0;