diff options
author | Max Horn | 2010-10-27 15:53:53 +0000 |
---|---|---|
committer | Max Horn | 2010-10-27 15:53:53 +0000 |
commit | aaf7ffdd5c160447cfa56468bf0a8c768d14ad5d (patch) | |
tree | 44b633b4881fb5aafe289eb52a1a7ae09baf2ab7 /graphics/surface.cpp | |
parent | 95353b0e60a8acaec28bd0e348b8f1c76d92cabf (diff) | |
download | scummvm-rg350-aaf7ffdd5c160447cfa56468bf0a8c768d14ad5d.tar.gz scummvm-rg350-aaf7ffdd5c160447cfa56468bf0a8c768d14ad5d.tar.bz2 scummvm-rg350-aaf7ffdd5c160447cfa56468bf0a8c768d14ad5d.zip |
SWORD25: Fix keyboard state handling
Previously, you could get the game into a state where it would think a
key was constantly being pressed. E.g. by pressing 'p' several times
quickly in a row, the game would end in a state where it endlessly
toggled between pause mode and regular mode.
svn-id: r53878
Diffstat (limited to 'graphics/surface.cpp')
0 files changed, 0 insertions, 0 deletions