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authorTorbjörn Andersson2006-04-12 11:27:45 +0000
committerTorbjörn Andersson2006-04-12 11:27:45 +0000
commit9dfc4b5f6905ceae92a5009d3a2c8083167971e0 (patch)
treeb2a6f58f7df8aeeba70e57162956992fcc39ad3c /gui/eval.h
parenteb3ae7d7260f1cd2319e605e4b054d004733228c (diff)
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Fixed serious bug in removeOverlayElement() that would cause it to fail. This
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825
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