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author | Martin Kiewitz | 2015-08-07 22:00:42 +0200 |
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committer | Martin Kiewitz | 2015-08-07 22:00:42 +0200 |
commit | d6347269eba08d0f7ad717df043a84b95e6836b0 (patch) | |
tree | 78ca40ee52a77437f6a997dcc635251cb8352141 /gui/fluidsynth-dialog.cpp | |
parent | 2696be83c04ddb5042091a2c52db9ed9f4a4e439 (diff) | |
download | scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.tar.gz scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.tar.bz2 scummvm-rg350-d6347269eba08d0f7ad717df043a84b95e6836b0.zip |
SHERLOCK: RT: impl. font-char mapping / bug #6882
Rose Tattoo did different font char mapping for at least
the German version of the game (can't verify anything else).
RT seems to map 0xE1 only, but to a different character
and other upper characters (>= 0x80) are not mapped at all.
this fixes broken special characters in RT.
Diffstat (limited to 'gui/fluidsynth-dialog.cpp')
0 files changed, 0 insertions, 0 deletions