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author | Martin Kiewitz | 2016-08-28 22:08:30 +0200 |
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committer | Martin Kiewitz | 2016-08-28 22:08:30 +0200 |
commit | 01327b540de39eb99c854dd4a61080935c6ba77f (patch) | |
tree | 8a1cdd75ae975222d1e4e13f4cb0339760d80a70 /icons/scummvm.xpm | |
parent | a199672540388ad2017309be274f0e96993d903c (diff) | |
download | scummvm-rg350-01327b540de39eb99c854dd4a61080935c6ba77f.tar.gz scummvm-rg350-01327b540de39eb99c854dd4a61080935c6ba77f.tar.bz2 scummvm-rg350-01327b540de39eb99c854dd4a61080935c6ba77f.zip |
SCI32: Add script patch for Gabriel Knight 1 script bug day 10
Day 10 - when dressing up. Right after that Gabriel turns around,
which went on endlessly in ScummVM. In the original engine
kNumCels is broken and returns in special cases basically random
data instead of 0. We return 0, which caused the cycler to
never end, because the scripts asked to cycle until cel -1.
Diffstat (limited to 'icons/scummvm.xpm')
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