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authorTorbjörn Andersson2005-09-24 19:29:55 +0000
committerTorbjörn Andersson2005-09-24 19:29:55 +0000
commit898ddaf04bec6b1215a0bf6db699e772883b2c2e (patch)
treec57967058ede8b766a5f612d9205215f73eed4e6 /saga/objectmap.cpp
parentddc0c536b28ee60cebe8a35bcf17f03a0cc5c54f (diff)
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The IHNM intro animations run now, albeit in a slightly buggy fashion:
The intro runs a whole series of animations. Each of these use animation slot 0, like the original. Currently this means we leak a bit of memory for each new animation. More noticeably, we have no way of cancelling outstanding animation events, so unless the animations finish on their own - as some of them do - the events will just pile up, causing the animations to run faster and faster. I don't know if implementing the remaining cutaway opcodes will fix this automagically, or if we need to re-think our approach... svn-id: r18878
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