diff options
author | Torbjörn Andersson | 2004-11-28 18:28:40 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2004-11-28 18:28:40 +0000 |
commit | 0d951de5e952e03ce67d4272ff025adda1522194 (patch) | |
tree | 15bb490907ef113e43cf220ac67386aea7d46e5d /saga | |
parent | 988b0ce9c16a0ae075c8baac711dba5dc8a7e140 (diff) | |
download | scummvm-rg350-0d951de5e952e03ce67d4272ff025adda1522194.tar.gz scummvm-rg350-0d951de5e952e03ce67d4272ff025adda1522194.tar.bz2 scummvm-rg350-0d951de5e952e03ce67d4272ff025adda1522194.zip |
Using a slightly hacked DOSbox I believe I have verified that the first
music track and the looping background noise over the "hate" speech are
correct. I was already pretty sure of the music, but the sound was just a
lucky guess.
The script LUT, which is what I really wanted to find, remains elusive,
though. I couldn't see it reading any part of the resource file that looked
anything like the script LUT in ITE.
svn-id: r15942
Diffstat (limited to 'saga')
-rw-r--r-- | saga/ihnm_introproc.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp index 45ea1e1dee..f3b6154c6a 100644 --- a/saga/ihnm_introproc.cpp +++ b/saga/ihnm_introproc.cpp @@ -239,12 +239,8 @@ int Scene::IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info) { // Music, maestro - // As far as I can tell, there are 40 tracks, numbered 0 - // through 39. This music appears as tracks 1, 7, 13, 19, 25 - // and 31, and while they all sound the same to me in the GM - // music file, track 1 sounds different from the others in the - // FM music file. I believe track 1 is the correct one for - // this intro. + // In the GM file, this music also appears as tracks 7, 13, 19, + // 25 and 31, but only track 1 sounds right with the FM music. event.type = ONESHOT_EVENT; event.code = MUSIC_EVENT; @@ -255,8 +251,8 @@ int Scene::IHNMIntroMovieProc3(int param, SCENE_INFO *scene_info) { q_event = _vm->_events->queue(&event); - // Background for intro scene is the first frame of the - // intro animation; display it but don't set palette + // Background for intro scene is the first frame of the intro + // animation; display it but don't set palette event.type = ONESHOT_EVENT; event.code = BG_EVENT; event.op = EVENT_DISPLAY; @@ -343,7 +339,7 @@ int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) { event.type = ONESHOT_EVENT; event.code = SOUND_EVENT; event.op = EVENT_PLAY; - event.param = 260; // FIXME: Verify sound + event.param = 260; event.param2 = 255; // FIXME: Verify volume event.param3 = SOUND_LOOP; event.time = 0; |