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author | Torbjörn Andersson | 2006-01-13 19:07:49 +0000 |
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committer | Torbjörn Andersson | 2006-01-13 19:07:49 +0000 |
commit | 641caf7e73814d054e63aa8bddb99139551c5f0b (patch) | |
tree | 46a52ed7d43f140dba8eeb8abb0f0a87a5aa1102 /saga | |
parent | c836fa6bb8b1e3ca99d0d8baafeaa3d56b7687be (diff) | |
download | scummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.tar.gz scummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.tar.bz2 scummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.zip |
Hopefully fixed IHNM sprite clipping. (IHNM sprites are upside down
compared to ITE sprites, so to simplify things they are now flipped after
they are decoded.)
svn-id: r20002
Diffstat (limited to 'saga')
-rw-r--r-- | saga/sprite.cpp | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 56d27cb99d..193e6eafa8 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -145,7 +145,22 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) { if (spriteInfo->decodedBuffer == NULL) { memoryError("Sprite::loadList"); } - memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength); + + // IHNM sprites are upside-down, for reasons which i can only + // assume are perverse. To simplify things, flip them now. Not + // at drawing time. + + if (_vm->getGameType() == GType_IHNM) { + byte *src = _decodeBuf + spriteInfo->width * (spriteInfo->height - 1); + byte *dst = spriteInfo->decodedBuffer; + + for (int j = 0; j < spriteInfo->height; j++) { + memcpy(dst, src, spriteInfo->width); + src -= spriteInfo->width; + dst += spriteInfo->width; + } + } else + memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength); } free(spriteListData); @@ -204,13 +219,6 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin srcRowPointer += width * io; } - int traverseSign = 1; - - if (_vm->getGameType() == GType_IHNM) { - traverseSign = -1; - bufRowPointer += clipHeight * ds->pitch; - } - for (i = io; i < clipHeight; i++) { for (j = jo; j < clipWidth; j++) { assert((byte *)ds->pixels <= (byte *)(bufRowPointer + j + spritePointer.x)); @@ -223,7 +231,7 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin *(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j); } } - bufRowPointer += ds->pitch * traverseSign; + bufRowPointer += ds->pitch; srcRowPointer += width; } } @@ -252,7 +260,6 @@ void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int int yAlign, sph; Point spritePointer; - getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spw = (screenRect.width() - width) / 2; sph = (screenRect.height() - height) / 2; @@ -277,7 +284,6 @@ bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &scre int yAlign; Point spritePointer; - getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer); spritePointer.x = screenCoord.x + xAlign; @@ -318,7 +324,6 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL byte *maskRowPointer; int maskZ; - if (!_vm->_scene->isBGMaskPresent()) { draw(ds, clipRect, spriteList, spriteNumber, screenCoord, scale); return; @@ -343,16 +348,9 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL } // Finally, draw the occluded sprite - sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width); - int traverseSign; - if (_vm->getGameType() == GType_IHNM) { - traverseSign = -1; - destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + ((clipData.drawDest.y + clipData.drawHeight) * ds->pitch); - } else { - traverseSign = 1; - destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch); - } + sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width); + destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch); maskRowPointer = maskBuffer + clipData.drawDest.x + (clipData.drawDest.y * maskWidth); for (y = 0; y < clipData.drawHeight; y++) { @@ -370,7 +368,7 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL destPointer++; maskPointer++; } - destRowPointer += ds->pitch * traverseSign; + destRowPointer += ds->pitch; maskRowPointer += maskWidth; sourceRowPointer += width; } |