aboutsummaryrefslogtreecommitdiff
path: root/saga
diff options
context:
space:
mode:
authorTorbjörn Andersson2006-01-13 19:07:49 +0000
committerTorbjörn Andersson2006-01-13 19:07:49 +0000
commit641caf7e73814d054e63aa8bddb99139551c5f0b (patch)
tree46a52ed7d43f140dba8eeb8abb0f0a87a5aa1102 /saga
parentc836fa6bb8b1e3ca99d0d8baafeaa3d56b7687be (diff)
downloadscummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.tar.gz
scummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.tar.bz2
scummvm-rg350-641caf7e73814d054e63aa8bddb99139551c5f0b.zip
Hopefully fixed IHNM sprite clipping. (IHNM sprites are upside down
compared to ITE sprites, so to simplify things they are now flipped after they are decoded.) svn-id: r20002
Diffstat (limited to 'saga')
-rw-r--r--saga/sprite.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/saga/sprite.cpp b/saga/sprite.cpp
index 56d27cb99d..193e6eafa8 100644
--- a/saga/sprite.cpp
+++ b/saga/sprite.cpp
@@ -145,7 +145,22 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
if (spriteInfo->decodedBuffer == NULL) {
memoryError("Sprite::loadList");
}
- memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength);
+
+ // IHNM sprites are upside-down, for reasons which i can only
+ // assume are perverse. To simplify things, flip them now. Not
+ // at drawing time.
+
+ if (_vm->getGameType() == GType_IHNM) {
+ byte *src = _decodeBuf + spriteInfo->width * (spriteInfo->height - 1);
+ byte *dst = spriteInfo->decodedBuffer;
+
+ for (int j = 0; j < spriteInfo->height; j++) {
+ memcpy(dst, src, spriteInfo->width);
+ src -= spriteInfo->width;
+ dst += spriteInfo->width;
+ }
+ } else
+ memcpy(spriteInfo->decodedBuffer, _decodeBuf, outputLength);
}
free(spriteListData);
@@ -204,13 +219,6 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin
srcRowPointer += width * io;
}
- int traverseSign = 1;
-
- if (_vm->getGameType() == GType_IHNM) {
- traverseSign = -1;
- bufRowPointer += clipHeight * ds->pitch;
- }
-
for (i = io; i < clipHeight; i++) {
for (j = jo; j < clipWidth; j++) {
assert((byte *)ds->pixels <= (byte *)(bufRowPointer + j + spritePointer.x));
@@ -223,7 +231,7 @@ void Sprite::drawClip(Surface *ds, const Rect &clipRect, const Point &spritePoin
*(bufRowPointer + j + spritePointer.x) = *(srcRowPointer + j);
}
}
- bufRowPointer += ds->pitch * traverseSign;
+ bufRowPointer += ds->pitch;
srcRowPointer += width;
}
}
@@ -252,7 +260,6 @@ void Sprite::draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int
int yAlign, sph;
Point spritePointer;
-
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
spw = (screenRect.width() - width) / 2;
sph = (screenRect.height() - height) / 2;
@@ -277,7 +284,6 @@ bool Sprite::hitTest(SpriteList &spriteList, int spriteNumber, const Point &scre
int yAlign;
Point spritePointer;
-
getScaledSpriteBuffer(spriteList, spriteNumber, scale, width, height, xAlign, yAlign, spriteBuffer);
spritePointer.x = screenCoord.x + xAlign;
@@ -318,7 +324,6 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL
byte *maskRowPointer;
int maskZ;
-
if (!_vm->_scene->isBGMaskPresent()) {
draw(ds, clipRect, spriteList, spriteNumber, screenCoord, scale);
return;
@@ -343,16 +348,9 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL
}
// Finally, draw the occluded sprite
- sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width);
- int traverseSign;
- if (_vm->getGameType() == GType_IHNM) {
- traverseSign = -1;
- destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + ((clipData.drawDest.y + clipData.drawHeight) * ds->pitch);
- } else {
- traverseSign = 1;
- destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch);
- }
+ sourceRowPointer = spriteBuffer + clipData.drawSource.x + (clipData.drawSource.y * width);
+ destRowPointer = (byte *)ds->pixels + clipData.drawDest.x + (clipData.drawDest.y * ds->pitch);
maskRowPointer = maskBuffer + clipData.drawDest.x + (clipData.drawDest.y * maskWidth);
for (y = 0; y < clipData.drawHeight; y++) {
@@ -370,7 +368,7 @@ void Sprite::drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteL
destPointer++;
maskPointer++;
}
- destRowPointer += ds->pitch * traverseSign;
+ destRowPointer += ds->pitch;
maskRowPointer += maskWidth;
sourceRowPointer += width;
}