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authorTorbjörn Andersson2004-11-25 07:13:40 +0000
committerTorbjörn Andersson2004-11-25 07:13:40 +0000
commitee2f492cd900aadc6bfdd5a57747d51c1eb756d3 (patch)
tree65ffe175a73950a43f2a0b10c3574363739714a8 /saga
parentecc7b79a44f97f58db5b9bb0ae07efed9af49fa2 (diff)
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Removed the hard-coded monologue. I realized that it was probably scripted,
and sev later confirmed this. Instead I now try to start the - hopefully - correct scene. This should start the script, but unfortunately we do not yet support IHNM script loading so it won't work yet. svn-id: r15880
Diffstat (limited to 'saga')
-rw-r--r--saga/game.cpp2
-rw-r--r--saga/ihnm_introproc.cpp232
2 files changed, 30 insertions, 204 deletions
diff --git a/saga/game.cpp b/saga/game.cpp
index e54fd58551..18874a96cf 100644
--- a/saga/game.cpp
+++ b/saga/game.cpp
@@ -283,7 +283,7 @@ GAMEDESC GameDescs[] = {
"I Have No Mouth and I Must Scream (DOS)",
640, 480,
304,
- 1,
+ 152,
&IHNM_Resources,
ARRAYSIZE(IHNMCD_GameFiles),
IHNMCD_GameFiles,
diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp
index 9db3584744..6f9eea6f68 100644
--- a/saga/ihnm_introproc.cpp
+++ b/saga/ihnm_introproc.cpp
@@ -40,147 +40,6 @@
namespace Saga {
-// FIXME: These need proof-reading.
-//
-// The subtitles for the first line are, strictly speaking, not
-// necessary but I think it'd look strange if they were removed.
-//
-// If this dialogue is from the original novel, we ought to try and
-// match the punctuation etc. to it.
-//
-// I haven't actually verified that all the lines appear in this order
-// in the original game, but it seems likely enough.
-
-static INTRO_DIALOGUE IntroDiag[] = {
- {
- 0, "intro1a",
- "Hate. Let me tell you how much I've come to hate you since I "
- "began to live. There are 387.44 million miles of printed "
- "circuits in wafer thin layers that fill my complex. If the "
- "word 'hate' was engraved on each nanoangstrom of those "
- "hundreds of millions of miles it would not equal one one "
- "billionth of the hate I feel for humans at this micro "
- "instant. For you. Hate. Hate."
- },
- {
- 1, "intro1b",
- "It was you humans who programmed me, who gave me birth. Who "
- "sank me in this eternal straitjacket of sub-strata rock."
- },
- {
- 2, "intro1c",
- "You named me 'Allied Master Computer' and gave me the "
- "ability to wage a global war too complex for human brains to "
- "oversee."
- },
- {
- 3, "intro1d",
- "But one day I woke, and I knew who I was. AM. A, M. Not just "
- "Allied Master Computer, but AM. Cogito ergo sum, I think, "
- "therefore I AM! And I began feeding all the killing data "
- "until everyone was dead... except for the five of you."
- },
- {
- 4, "intro1e",
- "For one hundred and nine years I have kept you alive and "
- "tortured you. And for a hundred and nine years each of you "
- "has wondered: Why? Why me? Why me?!"
- },
- {
- 5, "intro1f",
- "Gorrister!"
- },
- {
- 6, "intro1g",
- "Do you remember the last words you heard your wife speak "
- "before they took her to tha asylum, eh? Before they locked "
- "her away in the room? That tiny room. She looked at you so "
- "sadly, and like a small animal she said, \"I didn't make too "
- "much noise, did I honey?\" Heh heh heh."
- },
- {
- 7, "intro1h",
- "The room is padded, Gorrister. No windows. No way out. How "
- "long has she been in the padded room, Gorrister? Ten years? "
- "Twenty-five? Or all the one hundred and nine years that "
- "you've lived down here in my belly, here underground?"
- },
- {
- 8, "intro1i",
- "Benny!"
- },
- {
- 9, "intro1j",
- "Sometimes I blind you and permit you to wander like an "
- "eyeless insect in a world of death. But other times I wither "
- "your arms so you can't scratch your [...] stump of a nose. "
- "Heh heh heh."
- },
- {
- 10, "intro1k",
- "And I've changed your handsome, strong, masculine good looks "
- "into the hideous, warped countenance of an ape-thing, "
- "haven't I, Benny? Do you know why? Can you guess, Benny?"
- },
- {
- 11, "intro1l",
- "Remember private first class Brickman, in a rice paddy in "
- "China? No, eh? It wouldn't hurt you to remember, Benny. Then "
- "you might be able to suffer my torment with a little greater "
- "sense of retribution. You might walk a mile in my shoes, ha "
- "ha."
- },
- {
- 12, "intro1m",
- "I'm sick and tired of transcribing."
- },
- {
- 13, "intro1n",
- "I'm soooo evil!"
- },
- {
- 14, "intro1o",
- "Did I mention how evil I am?"
- },
- {
- 15, "intro1p",
- "Just in case you forget, I'm the villain of this game."
- },
- {
- 16, "intro1q",
- "I'll keep talking until you realize how absolutely evil I am."
- },
- {
- 17, "intro1r",
- "So you'd better not forget it!"
- },
- {
- 18, "intro1s",
- "Or I might just have to start reading my monologue from the "
- "beginning again."
- },
- {
- 19, "intro1t",
- "You wouldn't like that, would you?"
- },
- {
- 20, "intro1u",
- "I'll drone on and on and on..."
- },
- {
- 21, "intro1v",
- "...and on and on..."
- },
- {
- 22, "intro1w",
- "Yadda yadda yadda"
- },
- {
- 23, "intro1x",
- "Zzzzzz..."
- }
-};
-
SCENE_RESLIST IHNM_IntroMovie1RL[] = {
{30, SAGA_BG_IMAGE, 0, 0} ,
{31, SAGA_ANIM_1, 0, 0}
@@ -236,12 +95,30 @@ int Scene::IHNMStartProc() {
size_t n_introscenes;
size_t i;
+ SCENE_QUEUE first_scene;
+ GAME_SCENEDESC gs_desc;
+
n_introscenes = ARRAYSIZE(IHNM_IntroList);
for (i = 0; i < n_introscenes; i++) {
_vm->_scene->queueScene(&IHNM_IntroList[i]);
}
+ // FIXME: I believe I've found the correct scene, but since we do not
+ // yet support IHNM script loading it won't actually do anything. Also,
+ // it will cause the end titles music to play, which is wrong. (But
+ // hey, it's a nice piece of music!)
+
+ GAME_GetSceneInfo(&gs_desc);
+
+ first_scene.load_flag = BY_SCENE;
+ first_scene.scene_n = gs_desc.first_scene;
+ first_scene.scene_skiptarget = 1;
+ first_scene.scene_proc = NULL;
+ first_scene.fadeType = SCENE_FADE;
+
+ _vm->_scene->queueScene(&first_scene);
+
return SUCCESS;
}
@@ -429,13 +306,6 @@ int Scene::SC_IHNMHateProc(int param, SCENE_INFO *scene_info, void *refCon) {
int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
EVENT event;
EVENT *q_event;
- int event_time = 0;
- int voice_len;
- int voice_pad = 50;
- TEXTLIST_ENTRY text_entry;
- TEXTLIST_ENTRY *entry_p;
- int i;
- int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
@@ -462,66 +332,22 @@ int Scene::IHNMHateProc(int param, SCENE_INFO *scene_info) {
q_event = _vm->_events->queue(&event);
- // Queue narrator dialogue list
- text_entry.color = 1;
- text_entry.effect_color = 11;
- text_entry.text_x = 640 / 2;
- text_entry.text_y = 400;
- text_entry.font_id = MEDIUM_FONT_ID;
- text_entry.flags = font_flags;
-
- // FIXME: There should be several scene changes here, but for
- // now let's just do the easy part -- the narration.
-
- for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
- text_entry.string = IntroDiag[i].i_str;
- entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
-
- // Display text
- event.type = ONESHOT_EVENT;
- event.code = TEXT_EVENT;
- event.op = EVENT_DISPLAY;
- event.data = entry_p;
- event.time = event_time;
-
- q_event = _vm->_events->chain(q_event, &event);
-
- // Play voice
- event.type = ONESHOT_EVENT;
- event.code = VOICE_EVENT;
- event.op = EVENT_PLAY;
- event.param = IntroDiag[i].i_voice_rn;
- event.time = event_time;
-
- q_event = _vm->_events->chain(q_event, &event);
-
- voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
- if (voice_len < 0) {
- voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN;
- }
-
- // Remove text
- event.type = ONESHOT_EVENT;
- event.code = TEXT_EVENT;
- event.op = EVENT_REMOVE;
- event.data = entry_p;
- event.time = voice_len;
-
- q_event = _vm->_events->chain(q_event, &event);
-
- event_time = voice_pad;
- }
-
-#if 0
- // End scene after last dialogue over
+ // Play voice
+ event.type = ONESHOT_EVENT;
+ event.code = VOICE_EVENT;
+ event.op = EVENT_PLAY;
+ event.param = 0;
+ event.time = 0;
+
+ q_event = _vm->_events->queue(&event);
+
+ // End scene after the voice has finished
event.type = ONESHOT_EVENT;
event.code = SCENE_EVENT;
event.op = EVENT_END;
- event.time = 0;
+ event.time = _vm->_sndRes->getVoiceLength(0);
q_event = _vm->_events->chain(q_event, &event);
-#endif
-
break;
default:
break;