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author | Torbjörn Andersson | 2003-12-20 13:43:40 +0000 |
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committer | Torbjörn Andersson | 2003-12-20 13:43:40 +0000 |
commit | 8789ca10e306eddce62bcc2fea0734af3aea51fa (patch) | |
tree | 773f720195fbf4744c819bf2b69f1aca4740b96e /scumm/dialogs.cpp | |
parent | 456f01b8fd8fe844b58c829d25d793adfbc33f3a (diff) | |
download | scummvm-rg350-8789ca10e306eddce62bcc2fea0734af3aea51fa.tar.gz scummvm-rg350-8789ca10e306eddce62bcc2fea0734af3aea51fa.tar.bz2 scummvm-rg350-8789ca10e306eddce62bcc2fea0734af3aea51fa.zip |
Modified the calculation of where to draw parallaxes to be more like the
one in Broken Sword II. At least the first room appears to behave like the
original now. (Except for a masking bug, which is almost certainly
unrelated to parallaxes.)
svn-id: r11781
Diffstat (limited to 'scumm/dialogs.cpp')
0 files changed, 0 insertions, 0 deletions