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author | Marcus Comstedt | 2005-10-15 15:46:12 +0000 |
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committer | Marcus Comstedt | 2005-10-15 15:46:12 +0000 |
commit | ee1553995291e645b846aec1b301a7130527c2a2 (patch) | |
tree | cef289969b1b16a3286fc152d52779943bfa832c /scumm | |
parent | 1ee05972af8dd0d14bb6eedb713ce9b6adf5a1c4 (diff) | |
download | scummvm-rg350-ee1553995291e645b846aec1b301a7130527c2a2.tar.gz scummvm-rg350-ee1553995291e645b846aec1b301a7130527c2a2.tar.bz2 scummvm-rg350-ee1553995291e645b846aec1b301a7130527c2a2.zip |
Try do display the virtual keyboard only when a string input widget has focus.
svn-id: r19102
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/dialogs.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index 627d31b2b1..d3499a9f16 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -582,9 +582,7 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat void MainMenuDialog::save() { int idx; _saveDialog->setList(generateSavegameList(_vm, true)); - g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); idx = _saveDialog->runModal(); - g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); if (idx >= 0) { const String &result = _saveDialog->getResultString(); char buffer[20]; |