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authorMarcus Comstedt2005-10-15 15:46:12 +0000
committerMarcus Comstedt2005-10-15 15:46:12 +0000
commitee1553995291e645b846aec1b301a7130527c2a2 (patch)
treecef289969b1b16a3286fc152d52779943bfa832c /scumm
parent1ee05972af8dd0d14bb6eedb713ce9b6adf5a1c4 (diff)
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Try do display the virtual keyboard only when a string input widget has focus.
svn-id: r19102
Diffstat (limited to 'scumm')
-rw-r--r--scumm/dialogs.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp
index 627d31b2b1..d3499a9f16 100644
--- a/scumm/dialogs.cpp
+++ b/scumm/dialogs.cpp
@@ -582,9 +582,7 @@ void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
void MainMenuDialog::save() {
int idx;
_saveDialog->setList(generateSavegameList(_vm, true));
- g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
idx = _saveDialog->runModal();
- g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
if (idx >= 0) {
const String &result = _saveDialog->getResultString();
char buffer[20];