diff options
author | Max Horn | 2003-01-06 02:18:27 +0000 |
---|---|---|
committer | Max Horn | 2003-01-06 02:18:27 +0000 |
commit | f1d1076fd7aef2a17b37ecae1708a89e80686a86 (patch) | |
tree | a7fc613363a96771cc78c0b6c3a93abec6c2e2b7 /scumm | |
parent | c80f0824901ff5399b34ec96e69afc45e1461e2a (diff) | |
download | scummvm-rg350-f1d1076fd7aef2a17b37ecae1708a89e80686a86.tar.gz scummvm-rg350-f1d1076fd7aef2a17b37ecae1708a89e80686a86.tar.bz2 scummvm-rg350-f1d1076fd7aef2a17b37ecae1708a89e80686a86.zip |
oops
svn-id: r6346
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index e0f85b2ad9..3b1d16ebfb 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1029,7 +1029,7 @@ void Actor::drawActorCostume() ar.draw_top = top = 0x7fffffff; ar.draw_bottom = bottom = 0; - if (ar.drawCostume()) { + if (ar.drawCostume(cost)) { // FIXME: this breaks talking in The Dig. But why? // Note that I originally added this to correct some redraw issues. //needBgReset = true; |