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author | Torbjörn Andersson | 2003-06-16 06:18:30 +0000 |
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committer | Torbjörn Andersson | 2003-06-16 06:18:30 +0000 |
commit | 2d8bb4a6f6143075e8a47482226a43bd87c99955 (patch) | |
tree | dcb1fbff33eaf27e4ea608a91cd3f3814a6dea31 /simon | |
parent | dd5bd03dc99cf9cd540f7c6b107eb3469fb12c7e (diff) | |
download | scummvm-rg350-2d8bb4a6f6143075e8a47482226a43bd87c99955.tar.gz scummvm-rg350-2d8bb4a6f6143075e8a47482226a43bd87c99955.tar.bz2 scummvm-rg350-2d8bb4a6f6143075e8a47482226a43bd87c99955.zip |
The code to bypass the EGA Loom copy protection (which is necessary since
LucasArts have been selling cracked copies themselves) turned out to be
interfering with the ability to learn the fourth note under certain
conditions.
I've deviced an alternative bypass which should be a great deal safer,
though it won't do anything to salvage older savegames.
Ironically, Endy told me recently that he didn't like the idea of basing
the copy protection bypasses on the value of _currentRoom, but in this case
I really don't have any better idea.
svn-id: r8513
Diffstat (limited to 'simon')
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