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author | Gregory Montoir | 2003-12-28 15:29:05 +0000 |
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committer | Gregory Montoir | 2003-12-28 15:29:05 +0000 |
commit | 67159d453998c3aae395f4fba943111884ea03e7 (patch) | |
tree | 1bc55bb8cec4f65bcaf6b55b355b3dc6bed76634 /sword1/collision.h | |
parent | 6ae8218d537a2b627a0abad597d5084c796d1de8 (diff) | |
download | scummvm-rg350-67159d453998c3aae395f4fba943111884ea03e7.tar.gz scummvm-rg350-67159d453998c3aae395f4fba943111884ea03e7.tar.bz2 scummvm-rg350-67159d453998c3aae395f4fba943111884ea03e7.zip |
cleanup Resource class a bit :
- re-use some methods to read the resource table (normal / compressed)
- removed _gameVersion member as we can do without it (and is mostly
useless in case of a compressed data file) ; now, we use the
'JAS version string' as it is sufficient to detect if the game is
a floppy version / demo etc.
- const'ness
- tweaked checkJASVersion() for interview mini game
removed (useless) dirty hack in Logic::changeRoom() to setup initial
scene in demos (pclogo.cut doesn't exist at all !)
svn-id: r11998
Diffstat (limited to 'sword1/collision.h')
0 files changed, 0 insertions, 0 deletions