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author | Max Horn | 2003-09-20 00:47:18 +0000 |
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committer | Max Horn | 2003-09-20 00:47:18 +0000 |
commit | b75626d1ce9fbc0b2ccde68005d7df8886af4c32 (patch) | |
tree | 22a9e86c7aeb995c9bd3af5661cc95700a7dedaa /sword2/scroll.h | |
parent | 3afbb22ad7ceac7a35256d34c6f1746230098d52 (diff) | |
download | scummvm-rg350-b75626d1ce9fbc0b2ccde68005d7df8886af4c32.tar.gz scummvm-rg350-b75626d1ce9fbc0b2ccde68005d7df8886af4c32.tar.bz2 scummvm-rg350-b75626d1ce9fbc0b2ccde68005d7df8886af4c32.zip |
added explicit virtual destructor; added API which makes it potentially possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that)
svn-id: r10326
Diffstat (limited to 'sword2/scroll.h')
0 files changed, 0 insertions, 0 deletions