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author | Max Horn | 2005-01-10 22:06:49 +0000 |
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committer | Max Horn | 2005-01-10 22:06:49 +0000 |
commit | cffd917165a14e981d61342458a9d054d3c14705 (patch) | |
tree | 3aa6658993fa842477a7ab10b2a21dbf7625a531 /sword2 | |
parent | e79458130835528ddf693fba868243cbbfb4ee9a (diff) | |
download | scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.tar.gz scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.tar.bz2 scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.zip |
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
Diffstat (limited to 'sword2')
-rw-r--r-- | sword2/build_display.cpp | 7 | ||||
-rw-r--r-- | sword2/controls.cpp | 1 | ||||
-rw-r--r-- | sword2/debug.cpp | 2 | ||||
-rw-r--r-- | sword2/driver/_mouse.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/animation.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/d_draw.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/d_sound.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/d_sound.h | 2 | ||||
-rw-r--r-- | sword2/driver/menu.cpp | 4 | ||||
-rw-r--r-- | sword2/driver/palette.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/rdwin.cpp | 1 | ||||
-rw-r--r-- | sword2/driver/render.cpp | 1 | ||||
-rw-r--r-- | sword2/function.cpp | 3 | ||||
-rw-r--r-- | sword2/maketext.cpp | 1 | ||||
-rw-r--r-- | sword2/save_rest.cpp | 1 | ||||
-rw-r--r-- | sword2/sword2.cpp | 10 | ||||
-rw-r--r-- | sword2/sword2.h | 8 |
17 files changed, 36 insertions, 10 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index eb6b8737e8..b0a6468bb0 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -22,6 +22,7 @@ // --------------------------------------------------------------------------- #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/console.h" #include "sword2/defs.h" @@ -103,10 +104,10 @@ void Sword2Engine::buildDisplay(void) { _graphics->updateDisplay(); _frameCount++; - if (_system->getMillis() > _cycleTime) { + if (getMillis() > _cycleTime) { _fps = _frameCount; _frameCount = 0; - _cycleTime = _system->getMillis() + 1000; + _cycleTime = getMillis() + 1000; } } while (!_graphics->endRenderCycle()); @@ -174,7 +175,7 @@ void Sword2Engine::displayMsg(byte *text, int time) { _graphics->waitForFade(); if (time > 0) { - uint32 targetTime = _system->getMillis() + (time * 1000); + uint32 targetTime = getMillis() + (time * 1000); sleepUntil(targetTime); } else { while (!_quit) { diff --git a/sword2/controls.cpp b/sword2/controls.cpp index b3d3af4a8e..459f413846 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -20,6 +20,7 @@ #include "common/stdafx.h" #include "common/rect.h" #include "common/config-manager.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/controls.h" #include "sword2/defs.h" diff --git a/sword2/debug.cpp b/sword2/debug.cpp index cf28e26f3a..b62eeee0d8 100644 --- a/sword2/debug.cpp +++ b/sword2/debug.cpp @@ -116,7 +116,7 @@ void Debugger::buildDebugText(void) { // debug info at top of screen - enabled/disabled as one complete unit if (_displayTime) { - int32 time = _vm->_system->getMillis(); + int32 time = _vm->getMillis(); if ((time - _startTime) / 1000 >= 10000) _startTime = time; diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index bde0896df2..dd9c42c88f 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -18,6 +18,7 @@ */ #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/driver/d_draw.h" diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index ff5dac2375..3a1a30f630 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -22,6 +22,7 @@ #include "common/stdafx.h" #include "common/file.h" #include "common/config-manager.h" +#include "common/system.h" #include "sound/vorbis.h" #include "sound/mp3.h" diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 293a2da838..822d858e35 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -18,6 +18,7 @@ */ #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/driver/d_draw.h" #include "sword2/driver/menu.h" diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 495fcf24b0..c61a349d28 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -25,6 +25,7 @@ #include "common/stdafx.h" #include "common/file.h" +#include "common/system.h" #include "sound/mp3.h" #include "sound/vorbis.h" #include "sound/flac.h" diff --git a/sword2/driver/d_sound.h b/sword2/driver/d_sound.h index 96a6689ff6..77d8f753d0 100644 --- a/sword2/driver/d_sound.h +++ b/sword2/driver/d_sound.h @@ -59,7 +59,7 @@ class Sound : public AudioStream { private: Sword2Engine *_vm; - OSystem::MutexRef _mutex; + Common::MutexRef _mutex; int32 _panTable[33]; bool _soundOn; diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp index e8b39d0d37..98a430e11c 100644 --- a/sword2/driver/menu.cpp +++ b/sword2/driver/menu.cpp @@ -55,10 +55,10 @@ void Graphics::processMenu(void) { static int32 lastTime = 0; if (lastTime == 0) { - lastTime = _vm->_system->getMillis(); + lastTime = _vm->getMillis(); frameCount = 1; } else { - int32 delta = _vm->_system->getMillis() - lastTime; + int32 delta = _vm->getMillis() - lastTime; if (delta > 250) { lastTime += delta; diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 285c463e14..2423d38ae3 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -18,6 +18,7 @@ */ #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/driver/d_draw.h" diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp index 45405b47d0..51ae28569b 100644 --- a/sword2/driver/rdwin.cpp +++ b/sword2/driver/rdwin.cpp @@ -18,6 +18,7 @@ */ #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/driver/d_draw.h" #include "sword2/driver/menu.h" diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index 4f7f8947cf..9a07cb0431 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -18,6 +18,7 @@ */ #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/driver/animation.h" #include "sword2/driver/d_draw.h" diff --git a/sword2/function.cpp b/sword2/function.cpp index 102f328281..99f52a8b5e 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -19,6 +19,7 @@ #include "common/stdafx.h" #include "common/file.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/interpreter.h" @@ -588,7 +589,7 @@ int32 Logic::fnPlayCredits(int32 *params) { bool abortCredits = false; int scrollSteps = lineTop + CREDITS_FONT_HEIGHT; - uint32 musicStart = _vm->_system->getMillis(); + uint32 musicStart = _vm->getMillis(); // Ideally the music should last just a tiny bit longer than the // credits. Note that musicTimeRemaining() will return 0 if the music diff --git a/sword2/maketext.cpp b/sword2/maketext.cpp index 8bad8e6ce7..b8ab6a6ca9 100644 --- a/sword2/maketext.cpp +++ b/sword2/maketext.cpp @@ -36,6 +36,7 @@ // as a resource) on 5dec96. #include "common/stdafx.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/logic.h" diff --git a/sword2/save_rest.cpp b/sword2/save_rest.cpp index 365c2baadc..680ce944ce 100644 --- a/sword2/save_rest.cpp +++ b/sword2/save_rest.cpp @@ -27,6 +27,7 @@ // --------------------------------------------------------------------------- #include "common/stdafx.h" +#include "common/savefile.h" #include "sword2/sword2.h" #include "sword2/defs.h" #include "sword2/interpreter.h" diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 8894c289ec..dc3c96ad26 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -18,11 +18,15 @@ */ #include "common/stdafx.h" + #include "backends/fs/fs.h" + #include "base/gameDetector.h" #include "base/plugins.h" + #include "common/config-manager.h" #include "common/file.h" +#include "common/system.h" #include "sword2/sword2.h" #include "sword2/console.h" @@ -545,7 +549,7 @@ void Sword2Engine::startGame() { // FIXME: Move this to some better place? void Sword2Engine::sleepUntil(uint32 time) { - while (_system->getMillis() < time) { + while (getMillis() < time) { // Make sure menu animations and fades don't suffer, but don't // redraw the entire scene. _graphics->processMenu(); @@ -612,4 +616,8 @@ void Sword2Engine::unpauseGame() { setMouse(NORMAL_MOUSE_ID); } +uint32 Sword2Engine::getMillis() { + return _system->getMillis(); +} + } // End of namespace Sword2 diff --git a/sword2/sword2.h b/sword2/sword2.h index e230995d3b..0d0a832800 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -29,7 +29,7 @@ #include "base/engine.h" -#include "common/system.h" +#include "common/util.h" #include "sword2/driver/driver96.h" #include "sword2/build_display.h" @@ -41,6 +41,7 @@ #include "sword2/save_rest.h" class GameDetector; +class OSystem; namespace Sword2 { @@ -407,6 +408,11 @@ public: void errorString(const char *buf_input, char *buf_output); void initialiseFontResourceFlags(); void initialiseFontResourceFlags(uint8 language); + + + // Convenience alias for OSystem::getMillis(). + // This is a bit hackish, of course :-). + uint32 getMillis(); }; } // End of namespace Sword2 |