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| -rw-r--r-- | README | 27 | ||||
| -rw-r--r-- | doc/03_05a.tex | 31 | 
2 files changed, 46 insertions, 12 deletions
| @@ -290,12 +290,27 @@ directory.  3.8) Maniac Mansion NES notes  ---- ------------------------ -Supported versions are English USA (E), French (F), Swedish (SW) and European -(U). Either use extract_mm_nes utility from tools package (but then game -will not be autodetected) or use PRG section of ROM (with first 16 bytes -stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg", -where XX is standard region abbreviation such as E, F, SW or U. If you add -game manually make sure that platform is set to NES. +Supported versions are English USA (E), French (F), Swedish (SW) and  +European (U). ScummVM requires just PRG section to run and not whole ROM. + +In order to get the game working, you will have to strip out the first +16 bytes from the ROM you are trying to work with. Any hex editor will work  +as long as you are able to copy/paste.  After you open the ROM with the  +hex editor, copy everything from second row (17th byte) to the end. After +you do this, paste it to a new hex file. Give the new file name  +"Maniac Mansion (XX).prg" where XX depends on version you are  working  +with (E, F, SW, or U).  The final size should be exactly 262144 bytes. + +If you add game manually make sure that platform is set to NES. + +Most common mistakes which prevent game from running: + +  o Bad file +  o ROM extracted with the 0.7.0 tools +  o You try to feed ScummVM with the FULL rom and not just the PRG section. + +Also it is possible to extract separate LFL files from PRG section. Use +extract_mm_nes utility from tools package.  3.9) Commodore64 games notes  ---- ----------------------- diff --git a/doc/03_05a.tex b/doc/03_05a.tex index 383e622eef..28643e3214 100644 --- a/doc/03_05a.tex +++ b/doc/03_05a.tex @@ -20,13 +20,32 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files.  CD version of Gobliiins contains one big audio track which needs to be ripped  and copied into game directory. See section \ref{sect-compressing-audiofiles}. +  \subsection{Maniac Mansion NES notes} -Supported versions are English USA (E), French (F), Swedish (SW) and European -(U). Either use extract\_mm\_nes utility from tools package (but then game -will not be autodetected) or use PRG section of ROM (with first 16 bytes -stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg", -where XX is standard region abbreviation such as E, F, SW or U. If you add -game manually make sure that platform is set to NES. +Supported versions are English USA (E), French (F), Swedish (SW) and  +European (U). ScummVM requires just PRG section to run and not whole ROM. + +In order to get the game working, you will have to strip out the first +16 bytes from the ROM you are trying to work with. Any hex editor will work  +as long as you are able to copy/paste.  After you open the ROM with the  +hex editor, copy everything from second row (17th byte) to the end. After +you do this, paste it to a new hex file. Give the new file name  +"Maniac Mansion (XX).prg" where XX depends on version you are  working  +with (E, F, SW, or U).  The final size should be exactly 262144 bytes. + +If you add game manually make sure that platform is set to NES. + +Most common mistakes which prevent game from running: + +\begin{itemize} +  \item Bad file +  \item ROM extracted with the 0.7.0 tools +  \item You try to feed ScummVM with the FULL rom and not just the PRG section. +\end{itemize} + +Also it is possible to extract separate LFL files from PRG section. Use +extract\_mm\_nes utility from tools package. +  \subsection{Commodore64 games notes}  Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet | 
