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-rw-r--r--engines/bladerunner/script/ai/steele.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp
index 7d2793929e..63b94749fd 100644
--- a/engines/bladerunner/script/ai/steele.cpp
+++ b/engines/bladerunner/script/ai/steele.cpp
@@ -395,7 +395,8 @@ void AIScriptSteele::EnteredScene(int sceneId) {
if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleGoToRC01) {
if (!Actor_Clue_Query(kActorMcCoy, kClueOfficersStatement))
{
-// // no random factor here, Steele will definitely get this clue in this case
+ // no random factor here, Steele will definitely get this clue in this case
+ // McCoy can still get this clue on his own (directly from the officer, if the officer is still at Runciters) -- even if McCoy got it from the mainframe via Steele
Actor_Clue_Acquire(kActorSteele, kClueOfficersStatement, true, kActorOfficerLeary); // Steele will upload this to the mainframe when she heads to the Police Station
Global_Variable_Increment(kVariableMcCoyEvidenceMissed, 1); // unused? but consistent with missing the other clues
return; //true;