diff options
-rw-r--r-- | engines/bladerunner/script/ai/steele.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/bladerunner/script/ai/steele.cpp b/engines/bladerunner/script/ai/steele.cpp index 7d2793929e..63b94749fd 100644 --- a/engines/bladerunner/script/ai/steele.cpp +++ b/engines/bladerunner/script/ai/steele.cpp @@ -395,7 +395,8 @@ void AIScriptSteele::EnteredScene(int sceneId) { if (Actor_Query_Goal_Number(kActorSteele) == kGoalSteeleGoToRC01) { if (!Actor_Clue_Query(kActorMcCoy, kClueOfficersStatement)) { -// // no random factor here, Steele will definitely get this clue in this case + // no random factor here, Steele will definitely get this clue in this case + // McCoy can still get this clue on his own (directly from the officer, if the officer is still at Runciters) -- even if McCoy got it from the mainframe via Steele Actor_Clue_Acquire(kActorSteele, kClueOfficersStatement, true, kActorOfficerLeary); // Steele will upload this to the mainframe when she heads to the Police Station Global_Variable_Increment(kVariableMcCoyEvidenceMissed, 1); // unused? but consistent with missing the other clues return; //true; |