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-rw-r--r--engines/wintermute/base/base_game.cpp3
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp98
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp2
-rw-r--r--engines/wintermute/dcgf.h6
4 files changed, 53 insertions, 56 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 5ea50ee7f6..e02842a6c1 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -3207,6 +3207,7 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_lastTime));
persistMgr->transfer(TMEMBER(_mainObject));
_musicSystem->persistChannels(persistMgr);
+ _musicSystem->persistCrossfadeSettings(persistMgr);
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
@@ -3238,8 +3239,6 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_liveTimerDelta));
persistMgr->transfer(TMEMBER(_liveTimerLast));
- _musicSystem->persistCrossfadeSettings(persistMgr);
-
_renderer->persistSaveLoadImages(persistMgr);
persistMgr->transfer(TMEMBER_INT(_textEncoding));
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index a800aac39f..86b65fba7a 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -47,17 +47,17 @@
namespace Wintermute {
-#define SAVE_BUFFER_INIT_SIZE 100000
-#define SAVE_BUFFER_GROW_BY 50000
-
-#define SAVE_MAGIC 0x45564153
-#define SAVE_MAGIC_2 0x32564153
+// The original WME-Lite savegames had the following:
+//#define SAVE_MAGIC 0x45564153
+//#define SAVE_MAGIC_2 0x32564153
+// In case anyone tries to load original savegames, or for that matter
+// in case we ever want to attempt to support original savegames, we
+// avoid those numbers, and use this instead:
+#define SAVE_MAGIC_3 0x12564154
//////////////////////////////////////////////////////////////////////////
BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) {
_saving = false;
-// _buffer = nullptr;
-// _bufferSize = 0;
_offset = 0;
_saveStream = nullptr;
_loadStream = nullptr;
@@ -101,13 +101,6 @@ BasePersistenceManager::~BasePersistenceManager() {
//////////////////////////////////////////////////////////////////////////
void BasePersistenceManager::cleanup() {
- /* if (_buffer) {
- if (_saving) free(_buffer);
- else delete[] _buffer; // allocated by file manager
- }
- _buffer = nullptr;
-
- _bufferSize = 0;*/
_offset = 0;
delete[] _richBuffer;
@@ -147,7 +140,7 @@ void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &des
Common::String filename = getFilenameForSlot(slot);
debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
if (DID_FAIL(readHeader(filename))) {
- warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
+ debugC(kWintermuteDebugSaveGame, "getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
return;
}
desc.setSaveSlot(slot);
@@ -235,12 +228,11 @@ bool BasePersistenceManager::initSave(const char *desc) {
uint32 magic = DCGF_MAGIC;
putDWORD(magic);
- magic = SAVE_MAGIC_2;
+ magic = SAVE_MAGIC_3;
putDWORD(magic);
byte verMajor, verMinor, extMajor, extMinor;
_gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor);
- //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
_saveStream->writeByte(verMajor);
_saveStream->writeByte(verMinor);
_saveStream->writeByte(extMajor);
@@ -315,7 +307,7 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
_saving = false;
_loadStream = g_system->getSavefileManager()->openForLoading(filename);
- //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize);
+
if (_loadStream) {
uint32 magic;
magic = getDWORD();
@@ -327,37 +319,32 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
magic = getDWORD();
- if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) {
+ if (magic == SAVE_MAGIC_3) {
_savedVerMajor = _loadStream->readByte();
_savedVerMinor = _loadStream->readByte();
_savedExtMajor = _loadStream->readByte();
_savedExtMinor = _loadStream->readByte();
- if (magic == SAVE_MAGIC_2) {
- _savedVerBuild = (byte)getDWORD();
- _savedName = getStringObj();
-
- // load thumbnail
- _thumbnailDataSize = getDWORD();
- if (_thumbnailDataSize > 0) {
- _thumbnailData = new byte[_thumbnailDataSize];
- if (_thumbnailData) {
- getBytes(_thumbnailData, _thumbnailDataSize);
- } else {
- _thumbnailDataSize = 0;
- }
- }
- if (_savedVerMajor >= 1 && _savedVerMinor >= 2) {
- _scummVMThumbSize = getDWORD();
- _scummVMThumbnailData = new byte[_scummVMThumbSize];
- if (_scummVMThumbnailData) {
- getBytes(_scummVMThumbnailData, _scummVMThumbSize);
- } else {
- _scummVMThumbSize = 0;
- }
+ _savedVerBuild = (byte)getDWORD();
+ _savedName = getStringObj();
+
+ // load thumbnail
+ _thumbnailDataSize = getDWORD();
+ if (_thumbnailDataSize > 0) {
+ _thumbnailData = new byte[_thumbnailDataSize];
+ if (_thumbnailData) {
+ getBytes(_thumbnailData, _thumbnailDataSize);
+ } else {
+ _thumbnailDataSize = 0;
}
+ }
+
+ _scummVMThumbSize = getDWORD();
+ _scummVMThumbnailData = new byte[_scummVMThumbSize];
+ if (_scummVMThumbnailData) {
+ getBytes(_scummVMThumbnailData, _scummVMThumbSize);
} else {
- _savedVerBuild = 35; // last build with ver1 savegames
+ _scummVMThumbSize = 0;
}
uint32 dataOffset = getDWORD();
@@ -515,7 +502,7 @@ bool BasePersistenceManager::putTimeDate(const TimeDate &t) {
_saveStream->writeSint32LE(t.tm_mday);
_saveStream->writeSint32LE(t.tm_mon);
_saveStream->writeSint32LE(t.tm_year);
- // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
+ _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
if (_saveStream->err()) {
return STATUS_FAILED;
@@ -531,20 +518,26 @@ TimeDate BasePersistenceManager::getTimeDate() {
t.tm_mday = _loadStream->readSint32LE();
t.tm_mon = _loadStream->readSint32LE();
t.tm_year = _loadStream->readSint32LE();
- // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
+ t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
return t;
}
void BasePersistenceManager::putFloat(float val) {
- Common::String str = Common::String::format("F%f", val);
+ int32 exponent = 0;
+ float significand = frexpf(val, &exponent);
+ Common::String str = Common::String::format("FS%f", significand);
_saveStream->writeUint32LE(str.size());
_saveStream->writeString(str);
+ _saveStream->writeSint32LE(exponent);
}
float BasePersistenceManager::getFloat() {
char *str = getString();
float value = 0.0f;
- int ret = sscanf(str, "F%f", &value);
+ float significand = 0.0f;
+ int32 exponent = _loadStream->readSint32LE();
+ int ret = sscanf(str, "FS%f", &significand);
+ value = ldexpf(significand, exponent);
if (ret != 1) {
warning("%s not parsed as float", str);
}
@@ -553,16 +546,21 @@ float BasePersistenceManager::getFloat() {
}
void BasePersistenceManager::putDouble(double val) {
- Common::String str = Common::String::format("D%f", val);
- str.format("D%f", val);
+ int32 exponent = 0;
+ double significand = frexp(val, &exponent);
+ Common::String str = Common::String::format("DS%f", significand);
_saveStream->writeUint32LE(str.size());
_saveStream->writeString(str);
+ _saveStream->writeSint32LE(exponent);
}
double BasePersistenceManager::getDouble() {
char *str = getString();
- float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number?
- int ret = sscanf(str, "D%f", &value);
+ double value = 0.0f;
+ float significand = 0.0f;
+ int32 exponent = _loadStream->readSint32LE();
+ int ret = sscanf(str, "DS%f", &significand);
+ value = ldexp(significand, exponent);
if (ret != 1) {
warning("%s not parsed as double", str);
}
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index 08b8ddd418..46d6c25d44 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -827,7 +827,7 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_valRef));
persistMgr->transfer(TMEMBER(_valString));
- /*
+ /* // TODO: Convert to Debug-statements.
FILE* f = fopen("c:\\val.log", "a+");
switch(_type)
{
diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h
index 0fbb1c6b29..4f8e96e0ac 100644
--- a/engines/wintermute/dcgf.h
+++ b/engines/wintermute/dcgf.h
@@ -32,12 +32,12 @@
//////////////////////////////////////////////////////////////////////////
#define DCGF_VER_MAJOR 1
-#define DCGF_VER_MINOR 2
+#define DCGF_VER_MINOR 1
#define DCGF_VER_BUILD 1
-#define DCGF_VER_SUFFIX "beta"
+#define DCGF_VER_SUFFIX "ScummVM"
#define DCGF_VER_BETA true
-#define DCGF_NAME "WME Lite"
+#define DCGF_NAME "WME-ScummVM"
#define DCGF_MAGIC 0xDEC0ADDE
// minimal saved game version we support