diff options
-rw-r--r-- | tools/skycpt/AsciiCptCompile.cpp | 8 | ||||
-rw-r--r-- | tools/skycpt/AsciiCptCompile.vcproj | 2 | ||||
-rw-r--r-- | tools/skycpt/README | 10 | ||||
-rw-r--r-- | tools/skycpt/TextFile.cpp | 7 | ||||
-rw-r--r-- | tools/skycpt/cptcompiler.cpp | 5 |
5 files changed, 17 insertions, 15 deletions
diff --git a/tools/skycpt/AsciiCptCompile.cpp b/tools/skycpt/AsciiCptCompile.cpp index 22711bf061..1169de5aea 100644 --- a/tools/skycpt/AsciiCptCompile.cpp +++ b/tools/skycpt/AsciiCptCompile.cpp @@ -56,8 +56,8 @@ int main(int argc, char* argv[]) printf("Sorry, this program only works on little endian systems.\nGoodbye.\n"); return 0; } - TextFile *cptDef = new TextFile("compact.txt"); - FILE *inf = fopen("compact.txt", "r"); + TextFile *cptDef = new TextFile("COMPACT.TXT"); + FILE *inf = fopen("COMPACT.TXT", "r"); FILE *dbg = fopen("compact.dbg", "wb"); FILE *out = fopen("compact.bin", "wb"); FILE *sve = fopen("savedata.txt", "r"); @@ -70,7 +70,3 @@ int main(int argc, char* argv[]) printf("done\n"); return 0; } - - - - diff --git a/tools/skycpt/AsciiCptCompile.vcproj b/tools/skycpt/AsciiCptCompile.vcproj index 99a2524cc9..e6a5def316 100644 --- a/tools/skycpt/AsciiCptCompile.vcproj +++ b/tools/skycpt/AsciiCptCompile.vcproj @@ -387,7 +387,7 @@ RelativePath=".\asmSrc\9compact.inc"> </File> <File - RelativePath=".\Compact.txt"> + RelativePath=".\COMPACT.TXT"> </File> <File RelativePath=".\savedata.txt"> diff --git a/tools/skycpt/README b/tools/skycpt/README index f6d5f2a45b..8b9705033d 100644 --- a/tools/skycpt/README +++ b/tools/skycpt/README @@ -39,10 +39,14 @@ If you still want to waste your time by creating this file: Afterwards, it'll automatically show the load/save dialog where you save the game. 7) Rename the Savegame files you created to "RESET.*", depending on the version. e.g. RESET.288 for v.0.00288 -8) Copy the files into the skycpt tool directory, execute the tool again. +8) Rename each file with a ".gz" suffix and run gunzip on it. + This removes the ScummVM gzip savefile compression. + Failing to do this will cause skycpt to abort at a filesize assert + when reading the "RESET.*" files. +9) Copy the files into the skycpt tool directory, execute the tool again. It'll create a new COMPACT.DBG. -9) Rename this file to SKY.CPT. -10) DELETE IT BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS +10) Rename this file to SKY.CPT. +11) DELETE IT BECAUSE IT'S PROBABLY BROKEN, NOT WORTH BOTHERING WITH ANYWAYS AND DOWNLOAD THE SKY.CPT FILE FROM THE URL ABOVE!! Oh, I almost forgot. diff --git a/tools/skycpt/TextFile.cpp b/tools/skycpt/TextFile.cpp index 92d747f955..ee64d22f5f 100644 --- a/tools/skycpt/TextFile.cpp +++ b/tools/skycpt/TextFile.cpp @@ -28,13 +28,14 @@ TextFile::TextFile(const char *name) { FILE *inf = fopen(name, "r"); + _lines = NULL; if (!inf) { printf("Unable to open file %s\n", name); getchar(); + } else { + read(inf); + fclose(inf); } - _lines = NULL; - read(inf); - fclose(inf); } uint32 crop(char *line) { diff --git a/tools/skycpt/cptcompiler.cpp b/tools/skycpt/cptcompiler.cpp index 75434a4618..956f575d7d 100644 --- a/tools/skycpt/cptcompiler.cpp +++ b/tools/skycpt/cptcompiler.cpp @@ -475,7 +475,7 @@ void doCompile(FILE *inf, FILE *debOutf, FILE *resOutf, TextFile *cptDef, FILE * bool filesExist = true; char inName[32]; for (int i = 0; i < 7; i++) { - sprintf(inName, "reset.%03d", gameVers[i]); + sprintf(inName, "RESET.%03d", gameVers[i]); FILE *test = fopen(inName, "rb"); if (test) fclose(test); @@ -505,8 +505,9 @@ void doCompile(FILE *inf, FILE *debOutf, FILE *resOutf, TextFile *cptDef, FILE * fwrite(&tmp, 2, 1, debOutf); printf("reset destination: %ld\n", ftell(debOutf)); for (int cnt = 0; cnt < 6; cnt++) { + printf("Processing diff v0.0%03d\n", gameVers[cnt]); uint16 diffPos = 0; - sprintf(inName, "reset.%03d", gameVers[cnt]); + sprintf(inName, "RESET.%03d", gameVers[cnt]); FILE *resDiff = fopen(inName, "rb"); fseek(resDiff, 0, SEEK_END); assert(ftell(resDiff) == (resSize * 2)); |