diff options
| -rw-r--r-- | engines/sci/sound/midiparser_sci.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp index 6a78f494c7..9653d9ccff 100644 --- a/engines/sci/sound/midiparser_sci.cpp +++ b/engines/sci/sound/midiparser_sci.cpp @@ -491,6 +491,10 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {  				// though, so ignoring these signals in SCI0 games will result  				// in glitches (e.g. the intro of LB1 Amiga gets stuck - bug  				// #3297883). Refer to MusicEntry::setSignal() in sound/music.cpp. +				// FIXME: SSCI doesn't start playing at the very beginning +				// of the stream, but at a fixed location a few commands later. +				// That is probably why this signal isn't triggered +				// immediately there.  				if (_soundVersion <= SCI_VERSION_0_LATE ||  					_position._playTick || info.delta) {  					_signalSet = true;  | 
