diff options
| -rw-r--r-- | sky/sky.cpp | 13 | ||||
| -rw-r--r-- | sword2/sword2.cpp | 13 | 
2 files changed, 9 insertions, 17 deletions
| diff --git a/sky/sky.cpp b/sky/sky.cpp index 22c170673e..781e91b39e 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -78,17 +78,12 @@ extern bool draw_keyboard;  #undef WITH_DEBUG_CHEATS -static const GameSettings sky_settings[] = { -	/* Beneath a Steel Sky */ -	{"sky", "Beneath a Steel Sky", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" }, -	{NULL, NULL, MDT_NONE, 0, NULL} -}; +static const GameSettings skySetting = +	{"sky", "Beneath a Steel Sky", MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" };  GameList Engine_SKY_gameList() { -	const GameSettings *g = sky_settings;  	GameList games; -	while (g->gameName) -		games.push_back(*g++); +	games.push_back(skySetting);  	return games;  } @@ -100,7 +95,7 @@ GameList Engine_SKY_detectGames(const FSList &fslist) {  		if (0 == scumm_stricmp("sky.dsk", fileName)) {  			// Match found, add to list of candidates, then abort inner loop. -			detectedGames.push_back(sky_settings[0]); +			detectedGames.push_back(skySetting);  			break;  		}  	} diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index c4d35f8b87..ec3e4c9202 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -74,20 +74,17 @@ GameList Engine_SWORD2_gameList() {  GameList Engine_SWORD2_detectGames(const FSList &fslist) {  	GameList detectedGames;  	const GameSettings *g; -	char detectName[128]; -	char detectName2[128]; +	 +	// TODO: It would be nice if we had code here which distinguishes between +	// the 'sword2' and Ôsword2demoÔ targets. The current code can't do that +	// since they use the same detectname.  	for (g = sword2_settings; g->gameName; ++g) { -		strcpy(detectName, g->detectname); -		strcpy(detectName2, g->detectname); -		strcat(detectName2, "."); -  		// Iterate over all files in the given directory  		for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {  			const char *gameName = file->displayName().c_str(); -			if ((0 == scumm_stricmp(detectName, gameName))  ||  -				(0 == scumm_stricmp(detectName2, gameName))) { +			if (0 == scumm_stricmp(g->detectname, gameName)) {  				// Match found, add to list of candidates, then abort inner loop.  				detectedGames.push_back(*g);  				break; | 
