diff options
-rw-r--r-- | TODO | 2 | ||||
-rw-r--r-- | gui/console.cpp | 46 | ||||
-rw-r--r-- | gui/console.h | 5 |
3 files changed, 48 insertions, 5 deletions
@@ -132,8 +132,6 @@ General frequently gives the engine time to do these "other things". * Default to saving games in $HOME if in savepath is not defined maybe something like ~/Library/ScummVM/ for OS X and ~/.scummvm/ for everything else -* Eye candy: make console sliding down and up when activated. Similiar to current - SAGA engine console. Build System ============ diff --git a/gui/console.cpp b/gui/console.cpp index 43a6d5ca04..e78489347b 100644 --- a/gui/console.cpp +++ b/gui/console.cpp @@ -34,6 +34,9 @@ extern const Graphics::NewFont g_consolefont; #define kConsoleCharWidth (g_consolefont.getMaxCharWidth()) #define kConsoleLineHeight (g_consolefont.getFontHeight() + 2) +enum { + kConsoleSlideDownDuration = 300 // Time in milliseconds +}; #define PROMPT ") " @@ -62,6 +65,9 @@ ConsoleDialog::ConsoleDialog(float widthPercent, float heightPercent) _caretVisible = false; _caretTime = 0; + _slideUpAndClose = false; + _slideTime = 0; + // Add scrollbar _scrollBar = new ScrollBarWidget(this, _w - kScrollBarWidth - 1, 0, kScrollBarWidth, _h); _scrollBar->setTarget(this); @@ -97,7 +103,21 @@ void ConsoleDialog::reflowLayout() { _linesPerPage = (_h - 2) / kConsoleLineHeight; } +void ConsoleDialog::slideUpAndClose() { + if (!_slideUpAndClose) { + _slideTime = g_system->getMillis(); + _slideUpAndClose = true; + } +} + void ConsoleDialog::open() { + // Initiate sliding the console down. We do a very simple trick to achieve + // this effect: we simply move the console dialog just above (outside) the + // visible screen area, then shift it down in handleTickle() over a + // certain period of time. + _y = -_h; + _slideTime = g_system->getMillis(); + Dialog::open(); if (_promptStartPos == -1) { print(PROMPT); @@ -144,6 +164,23 @@ void ConsoleDialog::handleTickle() { _caretTime = time + kCaretBlinkTime; drawCaret(_caretVisible); } + + // Perform the "slide animation". + if (_slideUpAndClose) { + _y = -(int)(_h * (float)(g_system->getMillis() - _slideTime) / kConsoleSlideDownDuration); + if (_y <= -_h) { + _slideUpAndClose = false; + close(); + } else + draw(); + } else + if (_y < 0) { + _y = -(int)(_h * (1.0 - (float)(g_system->getMillis() - _slideTime) / kConsoleSlideDownDuration)); + if (_y > 0) + _y = 0; + + draw(); + } } void ConsoleDialog::handleMouseWheel(int x, int y, int direction) { @@ -152,6 +189,9 @@ void ConsoleDialog::handleMouseWheel(int x, int y, int direction) { void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { int i; + + if (_slideUpAndClose) + return; switch (keycode) { case '\n': // enter/return @@ -193,11 +233,11 @@ void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { draw(); if (!keepRunning) - close(); + slideUpAndClose(); break; } case 27: // escape - close(); + slideUpAndClose(); break; case 8: // backspace if (_caretVisible) @@ -295,7 +335,7 @@ void ConsoleDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) { break; default: if (ascii == '~' || ascii == '#') { - close(); + slideUpAndClose(); } else if (modifiers == OSystem::KBD_CTRL) { specialKeys(keycode); } else if (isprint((char)ascii)) { diff --git a/gui/console.h b/gui/console.h index 7b5cef34ce..49dae71c8b 100644 --- a/gui/console.h +++ b/gui/console.h @@ -58,6 +58,9 @@ protected: bool _caretVisible; uint32 _caretTime; + + bool _slideUpAndClose; + uint32 _slideTime; ScrollBarWidget *_scrollBar; @@ -78,6 +81,8 @@ protected: float _widthPercent, _heightPercent; void reflowLayout(); + + void slideUpAndClose(); public: ConsoleDialog(float widthPercent, float heightPercent); |