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-rw-r--r--engines/mutationofjb/debug.cpp35
-rw-r--r--engines/mutationofjb/gamedata.cpp12
-rw-r--r--engines/mutationofjb/gamedata.h25
-rw-r--r--engines/mutationofjb/gamescreen.cpp23
-rw-r--r--engines/mutationofjb/gamescreen.h4
-rw-r--r--engines/mutationofjb/widgets/gamewidget.h4
6 files changed, 75 insertions, 28 deletions
diff --git a/engines/mutationofjb/debug.cpp b/engines/mutationofjb/debug.cpp
index 2a06cce49f..7068b6643f 100644
--- a/engines/mutationofjb/debug.cpp
+++ b/engines/mutationofjb/debug.cpp
@@ -312,24 +312,27 @@ bool Console::cmd_changescene(int argc, const char **argv) {
}
bool Console::cmd_dumpsceneinfo(int argc, const char **argv) {
+ uint8 sceneId = _vm->getGame().getGameData()._currentScene;
+
if (argc == 2) {
- const uint8 sceneId = atoi(argv[1]);
- Scene *scene = _vm->getGame().getGameData().getScene(sceneId);
- if (scene) {
- debugPrintf("Startup: %u\n", (unsigned int) scene->_startup);
- debugPrintf("Delay: %u\n", (unsigned int) scene->_delay);
- debugPrintf("Doors: %u\n", (unsigned int) scene->_noDoors);
- debugPrintf("Objects: %u\n", (unsigned int) scene->_noObjects);
- debugPrintf("Statics: %u\n", (unsigned int) scene->_noStatics);
- debugPrintf("ObstacleY1: %u\n", (unsigned int) scene->_obstacleY1);
- debugPrintf("PalRotFirst: %u\n", (unsigned int) scene->_palRotFirst);
- debugPrintf("PalRotLast: %u\n", (unsigned int) scene->_palRotLast);
- debugPrintf("PalRotDelay: %u\n", (unsigned int) scene->_palRotDelay);
- } else {
- debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
- }
+ sceneId = atoi(argv[1]);
+ } else if (argc != 1) {
+ debugPrintf("dumpsceneinfo [<sceneid>]\n");
+ }
+
+ if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) {
+ debugPrintf("Scene ID: %u\n", (unsigned int) sceneId);
+ debugPrintf("Startup: %u\n", (unsigned int) scene->_startup);
+ debugPrintf("Delay: %u\n", (unsigned int) scene->_delay);
+ debugPrintf("Doors: %u\n", (unsigned int) scene->_noDoors);
+ debugPrintf("Objects: %u\n", (unsigned int) scene->_noObjects);
+ debugPrintf("Statics: %u\n", (unsigned int) scene->_noStatics);
+ debugPrintf("ObstacleY1: %u\n", (unsigned int) scene->_obstacleY1);
+ debugPrintf("PalRotFirst: %u\n", (unsigned int) scene->_palRotFirst);
+ debugPrintf("PalRotLast: %u\n", (unsigned int) scene->_palRotLast);
+ debugPrintf("PalRotDelay: %u\n", (unsigned int) scene->_palRotDelay);
} else {
- debugPrintf("dumpsceneinfo <sceneid>\n");
+ debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
return true;
diff --git a/engines/mutationofjb/gamedata.cpp b/engines/mutationofjb/gamedata.cpp
index b0d3e7c328..40be8affd2 100644
--- a/engines/mutationofjb/gamedata.cpp
+++ b/engines/mutationofjb/gamedata.cpp
@@ -88,6 +88,14 @@ void Door::saveLoadWithSerializer(Common::Serializer &sz) {
sz.syncAsByte(_SP);
}
+bool Door::allowsImplicitSceneChange() const {
+ const size_t length = strlen(_name);
+ if (length == 0)
+ return false;
+
+ return _name[length - 1] != '+';
+}
+
bool Object::loadInitialState(Common::ReadStream &stream) {
_active = stream.readByte();
_firstFrame = stream.readByte();
@@ -158,6 +166,10 @@ bool Static::isCombinable() const {
return _name[length - 1] == '[';
}
+bool Static::allowsImplicitPickup() const {
+ return _name[0] == '~';
+}
+
bool Bitmap::loadInitialState(Common::ReadStream &stream) {
_roomFrame = stream.readByte();
_isVisible = stream.readByte();
diff --git a/engines/mutationofjb/gamedata.h b/engines/mutationofjb/gamedata.h
index 9daefd8252..fb81518890 100644
--- a/engines/mutationofjb/gamedata.h
+++ b/engines/mutationofjb/gamedata.h
@@ -57,8 +57,6 @@ struct Door : public Common::Serializable {
*
* If it ends with '+', using the "go" verb on the door will not implicitly change the scene,
* but the player will still walk towards the door.
- *
- * TODO: Implement the '+' restriction.
*/
char _name[MAX_ENTITY_NAME_LENGTH + 1];
/**
@@ -82,7 +80,11 @@ struct Door : public Common::Serializable {
uint16 _walkToX;
/** Y coordinate for position player will walk towards after clicking the door (WY register). */
uint8 _walkToY;
- /** Unknown for now - likely not even used. */
+ /**
+ * Encoded player frames.
+ * 4 bits - destFrame
+ * 4 bits - walkToFrame
+ */
uint8 _SP;
/**
@@ -105,6 +107,13 @@ struct Door : public Common::Serializable {
* @param sz Serializer.
*/
virtual void saveLoadWithSerializer(Common::Serializer &sz) override;
+
+ /**
+ * Check whether walk action used on this door causes implicit scene change.
+ *
+ * @return True if door implicitly changes current scene, false otherwise.
+ */
+ bool allowsImplicitSceneChange() const;
};
/**
@@ -216,7 +225,6 @@ struct Static : public Common::Serializable {
* entity.
*
* TODO: Support '~' statics.
- * TODO: Support combinable statics.
*/
char _name[MAX_ENTITY_NAME_LENGTH + 1];
/** X coordinate of the static rectangle (XX register). */
@@ -250,11 +258,20 @@ struct Static : public Common::Serializable {
virtual void saveLoadWithSerializer(Common::Serializer &sz) override;
/**
+ * Check whether this static is combinable.
* Statics with names ending with '[' are allowed to be combined with other items.
*
* @return True if combinable, false otherwise.
*/
bool isCombinable() const;
+
+ /**
+ * Check whether this static is implicitly picked up.
+ * Statics with names starting with '~' are implicitly picked up.
+ *
+ * @return Returns true if this static is implicitly picked up by pick up action, false otherwise.
+ */
+ bool allowsImplicitPickup() const;
};
/**
diff --git a/engines/mutationofjb/gamescreen.cpp b/engines/mutationofjb/gamescreen.cpp
index ef7e50baeb..739d260455 100644
--- a/engines/mutationofjb/gamescreen.cpp
+++ b/engines/mutationofjb/gamescreen.cpp
@@ -147,18 +147,23 @@ void GameScreen::handleEvent(const Common::Event &event) {
switch (event.kbd.ascii) {
case 'g':
_currentAction = ActionInfo::Walk;
+ _currentPickedItem.clear();
break;
case 'r':
_currentAction = ActionInfo::Talk;
+ _currentPickedItem.clear();
break;
case 's':
_currentAction = ActionInfo::Look;
+ _currentPickedItem.clear();
break;
case 'b':
_currentAction = ActionInfo::Use;
+ _currentPickedItem.clear();
break;
case 'n':
_currentAction = ActionInfo::PickUp;
+ _currentPickedItem.clear();
break;
}
break;
@@ -368,18 +373,20 @@ void GameScreen::onInventoryItemClicked(InventoryWidget *, int posInWidget) {
}
}
-void GameScreen::onGameDoorClicked(GameWidget *, const Door *door) {
+void GameScreen::onGameDoorClicked(GameWidget *, Door *door) {
if (!_currentPickedItem.empty()) {
_game.startActionSection(_currentAction, _currentPickedItem, door->_name);
+ _currentPickedItem.clear();
return;
}
if (!_game.startActionSection(_currentAction, door->_name) && _currentAction == ActionInfo::Walk && door->_destSceneId != 0) {
- _game.changeScene(door->_destSceneId, _game.getGameData()._partB);
+ if (door->allowsImplicitSceneChange())
+ _game.changeScene(door->_destSceneId, _game.getGameData()._partB);
}
}
-void GameScreen::onGameStaticClicked(GameWidget *, const Static *stat) {
+void GameScreen::onGameStaticClicked(GameWidget *, Static *stat) {
if (_currentAction == ActionInfo::Use) {
if (_currentPickedItem.empty()) {
if (stat->isCombinable())
@@ -391,7 +398,15 @@ void GameScreen::onGameStaticClicked(GameWidget *, const Static *stat) {
_currentPickedItem.clear();
}
} else {
- _game.startActionSection(_currentAction, stat->_name);
+ if (!_game.startActionSection(_currentAction, stat->_name)) {
+ if (_currentAction == ActionInfo::PickUp && stat->allowsImplicitPickup()) {
+ Common::String inventoryName(stat->_name);
+ inventoryName.setChar('`', 0);
+
+ _game.getGameData().getInventory().addItem(inventoryName);
+ stat->_active = 0;
+ }
+ }
}
}
diff --git a/engines/mutationofjb/gamescreen.h b/engines/mutationofjb/gamescreen.h
index 686a504364..37d5251217 100644
--- a/engines/mutationofjb/gamescreen.h
+++ b/engines/mutationofjb/gamescreen.h
@@ -69,8 +69,8 @@ public:
virtual void onButtonClicked(ButtonWidget *) override;
virtual void onInventoryItemHovered(InventoryWidget *widget, int posInWidget) override;
virtual void onInventoryItemClicked(InventoryWidget *widget, int posInWidget) override;
- virtual void onGameDoorClicked(GameWidget *, const Door *door) override;
- virtual void onGameStaticClicked(GameWidget *, const Static *stat) override;
+ virtual void onGameDoorClicked(GameWidget *, Door *door) override;
+ virtual void onGameStaticClicked(GameWidget *, Static *stat) override;
virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) override;
ConversationWidget &getConversationWidget();
diff --git a/engines/mutationofjb/widgets/gamewidget.h b/engines/mutationofjb/widgets/gamewidget.h
index e3fe08a818..c600d3aab6 100644
--- a/engines/mutationofjb/widgets/gamewidget.h
+++ b/engines/mutationofjb/widgets/gamewidget.h
@@ -34,8 +34,8 @@ struct Static;
class GameWidgetCallback {
public:
virtual ~GameWidgetCallback() {}
- virtual void onGameDoorClicked(GameWidget *, const Door *door) = 0;
- virtual void onGameStaticClicked(GameWidget *, const Static *stat) = 0;
+ virtual void onGameDoorClicked(GameWidget *, Door *door) = 0;
+ virtual void onGameStaticClicked(GameWidget *, Static *stat) = 0;
virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
};