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-rw-r--r--engines/scumm/script_v2.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index d28e90b12f..a71e2596b4 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -801,8 +801,6 @@ void ScummEngine_v2::o2_verbOps() {
case 0: // SO_DELETE_VERBS
slot = getVarOrDirectByte(PARAM_1) + 1;
assert(0 < slot && slot < _numVerbs);
-
- //printf("o2_verbOps delete slot = %d\n", slot);
killVerb(slot);
break;
@@ -810,11 +808,7 @@ void ScummEngine_v2::o2_verbOps() {
verb = fetchScriptByte();
state = fetchScriptByte();
slot = getVerbSlot(verb, 0);
-
- //printf("o2_verbOps Verb On/Off: verb = %d, slot = %d, state = %d\n", verb, slot, state);
-
_verbs[slot].curmode = state;
-
break;
default: { // New Verb
@@ -828,9 +822,6 @@ void ScummEngine_v2::o2_verbOps() {
else if ((_game.id == GID_MANIAC) && (_game.version == 1))
y += 8;
- //printf("o2_verbOps: verb = %d, slot = %d, x = %d, y = %d, unk = %d, name = %s\n",
- // verb, slot, x, y, prep, _scriptPointer);
-
VerbSlot *vs;
assert(0 < slot && slot < _numVerbs);
@@ -1617,7 +1608,6 @@ void ScummEngine_v2::o2_dummy() {
}
void ScummEngine_v2::o2_switchCostumeSet() {
- printf("o2_switchCostumeSet\n");
// NES version of maniac uses this to switch between the two
// groups of costumes it has
if (_game.platform == Common::kPlatformNES)