diff options
-rw-r--r-- | engines/lure/hotspots.cpp | 19 | ||||
-rw-r--r-- | engines/lure/res.cpp | 6 | ||||
-rw-r--r-- | engines/lure/res_struct.cpp | 18 |
3 files changed, 14 insertions, 29 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 25684e2e4a..da8b9bc5cd 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -2621,8 +2621,7 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) { } // Handle any pause countdown - if (countdownCtr > 0) - { + if (countdownCtr > 0) { --countdownCtr; standardCharacterAnimHandler(h); return; @@ -2637,18 +2636,15 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) { int actionIndex = rnd.getRandomNumber(set->numActions() - 1); set->getEntry(actionIndex, actionType, scheduleId); - if (actionType == REPEAT_ONCE_DONE) - { + if (actionType == REPEAT_ONCE_DONE) { // Repeat once random action that's already done, so don't repeat it standardCharacterAnimHandler(h); return; } // For repeat once actions, make sure the character is in the same room as the player - if (actionType == REPEAT_ONCE) - { - if (player->roomNumber() != h.roomNumber()) - { + if (actionType == REPEAT_ONCE) { + if (player->roomNumber() != h.roomNumber()) { // Not in the same room, so don't do the action standardCharacterAnimHandler(h); return; @@ -2658,13 +2654,10 @@ void HotspotTickHandlers::followerAnimHandler(Hotspot &h) { set->setDone(actionIndex); } - if (scheduleId == 0) - { + if (scheduleId == 0) { // No special schedule to perform, so simply set a random action h.setRandomDest(); - } - else - { + } else { // Prepare the follower to standard the specified schedule CharacterScheduleEntry *newEntry = res.charSchedules().getEntry(scheduleId); assert(newEntry); diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp index 6277dab4c9..0ad28bbb86 100644 --- a/engines/lure/res.cpp +++ b/engines/lure/res.cpp @@ -287,8 +287,7 @@ void Resources::reloadData() { // Next load up the list of random actions your follower can do in each room ++offset; - while (READ_LE_UINT16(offset) != 0xffff) - { + while (READ_LE_UINT16(offset) != 0xffff) { RandomActionSet *actionSet = new RandomActionSet(offset); _randomActions.push_back(actionSet); } @@ -535,8 +534,7 @@ Hotspot *Resources::activateHotspot(uint16 hotspotId) { /* if ((hotspot->hotspotId() >= RATPOUCH_ID) && (hotspot->hotspotId() < FIRST_NONCHARACTER_ID) && - (hotspot->roomNumber() < 42)) - { + (hotspot->roomNumber() < 42)) { // Start wandering characters off in room 24 hotspot->setRoomNumber(24); hotspot->setPosition(64, 116); diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp index c1ff323f20..6a3985e097 100644 --- a/engines/lure/res_struct.cpp +++ b/engines/lure/res_struct.cpp @@ -776,8 +776,7 @@ uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) { // This classes is used to store a list of random action sets - one set per room -RandomActionSet::RandomActionSet(uint16 *&offset) -{ +RandomActionSet::RandomActionSet(uint16 *&offset) { _roomNumber = READ_LE_UINT16(offset++); uint16 actionDetails = READ_LE_UINT16(offset++); _numActions = (actionDetails & 0xff); @@ -785,21 +784,18 @@ RandomActionSet::RandomActionSet(uint16 *&offset) _types = new RandomActionType[_numActions]; _ids = new uint16[_numActions]; - for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex) - { + for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex) { _ids[actionIndex] = READ_LE_UINT16(offset++); _types[actionIndex] = (actionDetails & (0x100 << actionIndex)) != 0 ? REPEATABLE : REPEAT_ONCE; } } -RandomActionSet::~RandomActionSet() -{ +RandomActionSet::~RandomActionSet() { delete _types; delete _ids; } -RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) -{ +RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) { iterator i; for (i = begin(); i != end(); ++i) { @@ -810,13 +806,11 @@ RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) return NULL; } -void RandomActionList::saveToStream(Common::WriteStream *stream) -{ +void RandomActionList::saveToStream(Common::WriteStream *stream) { } -void RandomActionList::loadFromStream(Common::ReadStream *stream) -{ +void RandomActionList::loadFromStream(Common::ReadStream *stream) { } |