diff options
| -rw-r--r-- | engines/saga/actor.cpp | 79 | 
1 files changed, 0 insertions, 79 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index 1ba881f565..f108820136 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1082,85 +1082,6 @@ ActorFrameRange *Actor::getActorFrameRange(uint16 actorId, int frameType) {  		return &actor->_frames[frameType].directions[fourDirection];  	}  	return NULL; -	/* -	} else { -		if (0 == actor->_framesCount) { -			return &def; -		} -		 -		//TEST -		if (actor->_id == 0x2000) { -			if (actor->_framesCount <= _currentFrameIndex) {				 -				_currentFrameIndex = 0; -			} -			fr = actor->_frames[_currentFrameIndex].directions;			 -			return fr; -		} -		//TEST -		if (frameType >= actor->_framesCount) { -			frameType = actor->_framesCount - 1; -		} -		if (frameType < 0) { -			frameType = 0; -		} - -		if (frameType == kFrameIHNMWalk  ) { -			switch (actor->_facingDirection) { -			case kDirUpRight: -				if (frameType > 0) -					fr = &actor->_frames[frameType - 1].directions[ACTOR_DIRECTION_RIGHT]; -				else -					fr = &def; -				if (!fr->frameCount)  -					fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_RIGHT]; -				break; -			case kDirDownRight: -				if (frameType > 0) -					fr = &actor->_frames[frameType - 1].directions[ACTOR_DIRECTION_FORWARD]; -				else -					fr = &def; -				if (!fr->frameCount)  -					fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_RIGHT]; -				break; -			case kDirUpLeft: -				if (frameType > 0) -					fr = &actor->_frames[frameType - 1].directions[ACTOR_DIRECTION_LEFT]; -				else -					fr = &def; -				if (!fr->frameCount)  -					fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_LEFT]; -				break; -			case kDirDownLeft: -				if (frameType > 0) -					fr = &actor->_frames[frameType - 1].directions[ACTOR_DIRECTION_BACK]; -				else -					fr = &def; -				if (!fr->frameCount)  -					fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_LEFT]; -				break; -			case kDirRight: -				fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_RIGHT]; -				break; -			case kDirLeft: -				fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_LEFT]; -				break; -			case kDirUp: -				fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_BACK]; -				break; -			case kDirDown: -				fr = &actor->_frames[frameType].directions[ACTOR_DIRECTION_FORWARD]; -				break;			 -			} -			return fr; -		} -		else { -			if (frameType >= actor->_framesCount) { -				error("Actor::getActorFrameRange Wrong frameType 0x%X (%d) actorId 0x%X", frameType, actor->_framesCount, actorId); -			} -			fourDirection = actorDirectectionsLUT[actor->_facingDirection]; -			return &actor->_frames[frameType].directions[fourDirection]; -		} -	}*/  }  void Actor::handleSpeech(int msec) {  | 
