diff options
-rw-r--r-- | engines/sci/graphics/text16.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/engines/sci/graphics/text16.cpp b/engines/sci/graphics/text16.cpp index f463dff4b1..6ef616d3cb 100644 --- a/engines/sci/graphics/text16.cpp +++ b/engines/sci/graphics/text16.cpp @@ -144,12 +144,16 @@ int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int1 } // Has actually punctuation and characters in it, that may not be the first in a line +// Table from Quest for Glory 1 PC-98 static const uint16 text16_shiftJIS_punctuation[] = { 0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, 0x4083, 0x4283, 0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, 0x5B81, 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0 }; +// Police Quest 2 (SCI0) only checked for: 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881 +// Castle of Dr. Brain/King's Quest 5/Space Quest 4 (SCI1) only checked for: 0x4181, 0x4281, 0x7681, 0x7881 + // return max # of chars to fit maxwidth with full words, does not include // breaking space // Also adjusts text pointer to the new position for the caller @@ -201,9 +205,10 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId } // it's meant to pass through here case 0xA: - case 0x9781: // this one is used by SQ4/japanese as line break as well + case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98) curCharCount++; textPtr++; if (curChar > 0xFF) { + // skip another byte in case char is double-byte (PC-98) curCharCount++; textPtr++; } // and it's also meant to pass through here @@ -261,6 +266,7 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId // But it also checked, if the current character is not inside a punctuation table and it even // went backwards in case it found multiple ones inside that table. + // Note: PQ2 PC-98 only went back 1 character and not multiple ones uint nonBreakingPos = 0; while (1) { @@ -285,6 +291,14 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId error("Non double byte while seeking back"); curChar |= (*(const byte *)(textPtr + 1)) << 8; } + + if (curChar == 0x4081) { + // Skip over alphabetic double-byte space + // This was introduced for SCI1 + // Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror + // (game mentions Mixed Up Fairy Tales and uses English letters for that) + textPtr += 2; + } } // We split the word in that case |