diff options
| -rw-r--r-- | engines/tinsel/detection.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index 95429dddea..2a1e66035a 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -80,7 +80,7 @@ static const TinselGameDescription gameDescriptions[] = {  	// Note: The following is the (hopefully) definitive list of version details:  	// TINSEL_V0: Used only by the Discworld 1 demo - this used a more primitive version -	//   of the Tinsel engine and graphics compression, and isn't currently supported +	//   of the Tinsel engine and graphics compression  	// TINSEL_V1: There were two versions of the Discworld 1 game - the first used .GRA  	//   files, and the second used .SCN files. The second also provided some fixes to  	//   various script bugs and coding errors, but is still considered TINSEL_V1,  | 
