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-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp61
-rw-r--r--engines/mads/phantom/phantom_scenes4.h59
3 files changed, 121 insertions, 0 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index 73be5ef615..ca277eabf7 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS := \
phantom/phantom_scenes1.o \
phantom/phantom_scenes2.o \
phantom/phantom_scenes3.o \
+ phantom/phantom_scenes4.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
new file mode 100644
index 0000000000..e88631e426
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/conversations.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+#include "mads/phantom/phantom_scenes4.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+void Scene4xx::setAAName() {
+ _game._aaName = Resources::formatAAName(1);
+ _vm->_palette->setEntry(254, 43, 47, 51);
+}
+
+void Scene4xx::sceneEntrySound() {
+ if (!_vm->_musicFlag)
+ return;
+
+ _vm->_sound->command(16);
+}
+
+void Scene4xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+
+ Common::String oldName = _game._player._spritesPrefix;
+ if (!_game._player._forcePrefix)
+ _game._player._spritesPrefix = "RAL";
+ if (oldName != _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ _game._player._scalingVelocity = true;
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Phantom
+} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h
new file mode 100644
index 0000000000..1d9d9274cd
--- /dev/null
+++ b/engines/mads/phantom/phantom_scenes4.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_PHANTOM_SCENES4_H
+#define MADS_PHANTOM_SCENES4_H
+
+#include "common/scummsys.h"
+#include "common/serializer.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+class Scene4xx : public PhantomScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void sceneEntrySound();
+
+ /**
+ *Sets the AA file to use for the scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene4xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; }
+};
+
+} // End of namespace Phantom
+} // End of namespace MADS
+
+#endif /* MADS_PHANTOM_SCENES4_H */