diff options
| -rw-r--r-- | engines/lure/intro.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp index 4b59e76c65..8454e880a9 100644 --- a/engines/lure/intro.cpp +++ b/engines/lure/intro.cpp @@ -40,11 +40,11 @@ struct AnimRecord {  static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};  static const AnimRecord anim_screens[] = { -	{0x40, 0, 0x35A, 0xC8, 0},			// The kingdom was at peace -	{0x42, 1, 0, 0x5FA, 1},				// Cliff overhang -	{0x44, 2, 0, 0, 2},					// Siluette in moonlight +	{0x40, 0, 0x35A, 0x2C8, 0x80},		// The kingdom was at peace +	{0x42, 1, 0, 0x5FA, 0x81},			// Cliff overhang +	{0x44, 2, 0, 0, 0x82},				// Siluette in moonlight  	{0x24, 3, 0, 0x328 + 0x24, 0xff},	// Exposition of reaching town -	{0x46, 3, 0, 0, 3},					// Skorl approaches +	{0x46, 3, 0, 0, 0x83},				// Skorl approaches  	{0, 0, 0, 0, 0xff}};  // showScreen @@ -106,8 +106,8 @@ bool Introduction::show() {  		// Handle sound selection  		if (curr_anim->soundNumber != 0xff) {  			if (currentSound != 0xff)  -				// Fade out the previous sound -				Sound.fadeOut(); +				// Stop the previous sound +				Sound.musicInterface_KillAll();  			currentSound = curr_anim->soundNumber;  			Sound.musicInterface_Play(currentSound, 0);  | 
