diff options
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 | ||||
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 6 |
3 files changed, 7 insertions, 4 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index b6b36c47e7..d0c9b9b1cf 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -94,7 +94,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = { { SIG_SOUNDSCI0, 7, MAP_CALL(DoSoundResumeAfterRestore), "", NULL }, { SIG_SOUNDSCI0, 8, MAP_CALL(DoSoundMasterVolume), "(i)", NULL }, { SIG_SOUNDSCI0, 9, MAP_CALL(DoSoundUpdate), "o", NULL }, - { SIG_SOUNDSCI0, 10, MAP_CALL(DoSoundFade), "o", kDoSoundFade_workarounds }, + { SIG_SOUNDSCI0, 10, MAP_CALL(DoSoundFade), "[o0]", kDoSoundFade_workarounds }, { SIG_SOUNDSCI0, 11, MAP_CALL(DoSoundGetPolyphony), "", NULL }, { SIG_SOUNDSCI0, 12, MAP_CALL(DoSoundStopAll), "", NULL }, { SIG_SOUNDSCI1EARLY, 0, MAP_CALL(DoSoundMasterVolume), NULL, NULL }, diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 9fa0368784..db510c2545 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -243,9 +243,6 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kDoSoundFade_workarounds[] = { - { GID_CAMELOT, -1, 989, 0, "rmMusic", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called frequently with a NULL reference (i.e. 0:0) - bug #3035149 - { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0 - { GID_KQ4, -1, 989, 0, "mySound", "", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in the demo when trying to open the non-existent menu with 0:0 - bug #3036942 { GID_KQ5, 213, 989, 0, "globalSound3", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #3037594 { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object { GID_KQ6, 460, 989, 0, "globalSound2", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #3034567 diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 5d32f40f18..7782ab4e48 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -340,6 +340,12 @@ reg_t SoundCommandParser::kDoSoundMasterVolume(int argc, reg_t *argv, reg_t acc) reg_t SoundCommandParser::kDoSoundFade(int argc, reg_t *argv, reg_t acc) { reg_t obj = argv[0]; + // The object can be null in several SCI0 games (e.g. Camelot, KQ1, KQ4, MUMG). + // Check bugs #3035149, #3036942 and #3578335. + // In this case, we just ignore the call. + if (obj.isNull() && argc == 1) + return acc; + MusicEntry *musicSlot = _music->getSlot(obj); if (!musicSlot) { debugC(kDebugLevelSound, "kDoSound(fade): Slot not found (%04x:%04x)", PRINT_REG(obj)); |