diff options
-rw-r--r-- | engines/hopkins/sound.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp index b429eb863a..6660233740 100644 --- a/engines/hopkins/sound.cpp +++ b/engines/hopkins/sound.cpp @@ -273,7 +273,10 @@ void SoundManager::playAnimSound(int animFrame) { playSample(1); break; case 75: - playSample(2); + // This removes the sound of the gun played while the guard is being shot, as this part of the scene has been + // removed in the Polish version of the game + if (_vm->getLanguage() != Common::PL_POL) + playSample(2); break; case 95: // This fixes an original bug in the Polish version of the game, which was literally butchered for some reason |