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-rw-r--r--engines/hopkins/sound.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp
index b429eb863a..6660233740 100644
--- a/engines/hopkins/sound.cpp
+++ b/engines/hopkins/sound.cpp
@@ -273,7 +273,10 @@ void SoundManager::playAnimSound(int animFrame) {
playSample(1);
break;
case 75:
- playSample(2);
+ // This removes the sound of the gun played while the guard is being shot, as this part of the scene has been
+ // removed in the Polish version of the game
+ if (_vm->getLanguage() != Common::PL_POL)
+ playSample(2);
break;
case 95:
// This fixes an original bug in the Polish version of the game, which was literally butchered for some reason