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-rw-r--r--engines/sherlock/scalpel/scalpel.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index 34838280fd..9736dffe3d 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -399,7 +399,8 @@ bool ScalpelEngine::showStreetCutscene() {
finished = _music->waitUntilTick(0xE4, 0xFFFF, 0, 1000);
}
- finished = _animation->play("14KICK", 1, 3, true, 2);
+ if (finished)
+ finished = _animation->play("14KICK", 1, 3, true, 2);
// Constable animation plays slower than speed 2
// If we play it with speed 2, music gets obviously out of sync