diff options
-rw-r--r-- | scumm/scummvm.cpp | 5 | ||||
-rw-r--r-- | scumm/sound.cpp | 5 |
2 files changed, 7 insertions, 3 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 983e29fea4..8222bdb8ba 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -629,8 +629,9 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _imuse = NULL; _playerV2 = NULL; } else if (_features & GF_OLD_BUNDLE) { - _playerV2 = NULL; - if (!(_features & GF_AMIGA) && _version != 1) + if ((_features & GF_AMIGA) || ((_version == 1) && (_gameId == GID_MANIAC))) + _playerV2 = NULL; + else _playerV2 = new Player_V2(this); _imuse = NULL; _imuseDigital = NULL; diff --git a/scumm/sound.cpp b/scumm/sound.cpp index e957405b21..e934a1bbfc 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -487,7 +487,10 @@ void Sound::playSound(int soundID) { return; } - if (_scumm->_features & GF_OLD_BUNDLE && _scumm->_version != 1) { + if (_scumm->_features & GF_OLD_BUNDLE) { + //TODO: support maniac v1 sounds + if ((_scumm->_version == 1) && (_scumm->_gameId == GID_MANIAC)) + return; // other versions seem to be 0000 at this point... // hopefully this test is correct // 0xfe7f seems to be sound and 0x764a music |